So I was importing a skin that replaces the Human Wizard texture, and after setting the path to the one specified in the readme and reloading the map, I noticed that it had completely ruined the Human Wizard (i.e. Emissary, Chaplain, etc.) texture and now these models were just blank with a floating red cape. I tried removing the imported texture, reloading the map, and yet I still have this problem. What's worse, other models that also used this texture also now have missing parts.
Is there any way I can reset the Human Wizard texture to the default again? I've tried finding and deleting all instances of this imported skin from the import editor list, but the problem is still there. I really don't want to have to start a new map from scratch, because I've put so much time already into making this one, but I really need a lot of the models that use this texture. Please, I would really appreciate any help!
EDIT: I've also tested on other maps and the emissary model is still messed up. It seems I have entirely broken the base texture of the model.
Is there any way I can reset the Human Wizard texture to the default again? I've tried finding and deleting all instances of this imported skin from the import editor list, but the problem is still there. I really don't want to have to start a new map from scratch, because I've put so much time already into making this one, but I really need a lot of the models that use this texture. Please, I would really appreciate any help!
EDIT: I've also tested on other maps and the emissary model is still messed up. It seems I have entirely broken the base texture of the model.
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