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ModelImport, path problems

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Level 3
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Aug 17, 2007
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Hi there guys, today i made in my free-time changes to the existing model of the SpiderCrab, i extracted the model from war3x.mpq, i applyed different texture with War3ModelEditor 1.02 and added TeamGlow......:thumbs_up::thumbs_up::grin::grin: I wanted to make a Hero called "ArmoredCrab". I already have a map so i imported the texture and the model /ArmoredCrab.mdx + ArmoredCrab.blp note that i am smart and the texture and model work perfect when i replaced the "used texture" by the model with the new one and the modelviewer opens it, np/ PROBLEM IS: when i import both texture + model then i make a custom hero, i set the model to the imported BUT IT SAYS UNABLE TO OPEN MODEL FILE......then i change the pathnames - instead of wc3mapimported i make Units\Creeps\ArmoredCrab\ArmoredCrab.mdx and same .blp...... and still after i save and reload the map same problem.....maybe a different pathname is needed....please help//\\/\//\///\:confused::confused: my e-mail is: http://[email protected]
 

Attachments

  • ArmoredCrab.blp
    104.7 KB · Views: 62
  • ArmoredCrab.mdx
    72.3 KB · Views: 82
  • Untitled.jpg
    Untitled.jpg
    79.2 KB · Views: 62
Level 32
Joined
Oct 23, 2006
Messages
5,291
It sure seems to work alright for me.

armored_crab.jpg


Model files need no custom paths so the model and its skin should be set to:
Code:
war3mapImported\ArmoredCrab.mdx
ArmoredCrab.blp

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