- Joined
- May 12, 2018
- Messages
- 145
I want to create a ability that fires a missile in the point of the Caster or front of the its face, and the missile reaches a certain maximum distance unconditionally (like Carrion Swarm).
And it has to generate pools periodically until the missile reaches its maximum distance.
Actually, I don't know how to calculate angles, distances, and coordinates exactly in programming...
I am using SpellEffectEvent, RegisterPlayerUnitEvent, RelativisticMissiles, TimerUtils, Utilities...
And it has to generate pools periodically until the missile reaches its maximum distance.
Actually, I don't know how to calculate angles, distances, and coordinates exactly in programming...
I am using SpellEffectEvent, RegisterPlayerUnitEvent, RelativisticMissiles, TimerUtils, Utilities...
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