- Joined
- Oct 9, 2019
- Messages
- 295
Hello hive,
I'm working on a deflection system that takes advantage of the gameplay constant that enables defend to deflect ranged piercing attacks. However I'm unsure of the best way to ensure that defend is both always active and hidden so it doesn't take up a button slot. Note that the item version of defend won't work for this since it can't reflect ranged piercing attacks. I already know that if a hero dies and then revives for example defend is toggled off even if its hidden. Advice is welcome.
edit: Solved: soution found here: Jedi Reflection (Missile reflection)
I'm working on a deflection system that takes advantage of the gameplay constant that enables defend to deflect ranged piercing attacks. However I'm unsure of the best way to ensure that defend is both always active and hidden so it doesn't take up a button slot. Note that the item version of defend won't work for this since it can't reflect ranged piercing attacks. I already know that if a hero dies and then revives for example defend is toggled off even if its hidden. Advice is welcome.
edit: Solved: soution found here: Jedi Reflection (Missile reflection)
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