- Joined
- Feb 1, 2019
- Messages
- 400
Hello,
I've been trying to convert the 3D models from the game Warhammer 40k - Dawn of War 2 to the mdx format, mostly for the lulz and because I wanted to see pretty space marine in WC3.
So far I managed to setup a "pipeline" using 3ds max, neo dex plugin & few script I wrote to fasten the import/export process, I got the meshes & the animations, kinda happy cause it looks ok-ish and doesn't take much time.
Last issue I encountered, is the diffuse texture not having any alpha channel/transparency for team color.
Dawn of War 2 do not have such thing as team color, units have predefined color which can be customized via an army painter.
I lack knowledge of 3D modelling & texturing to understand how they managed to achieve this feat, but anyway, my goal at this moment is add to team color on the exported models in order to get something that look like this, where the red part is the team color.
I found this post on sc2mapmaster showing how to edit the texture so it end up with team color, but I don't understand what this person has done, has he edited the diffuse texture through photoshop to add alpha channels? I would appreciate more details, I'd take my chance and tag him post author, @Taylor_Mouse.
I linked the mdx files with all its textures in DDS format, I didn't bother converting them to blp because Retera model studio handle them.
Thank you,
I've been trying to convert the 3D models from the game Warhammer 40k - Dawn of War 2 to the mdx format, mostly for the lulz and because I wanted to see pretty space marine in WC3.
So far I managed to setup a "pipeline" using 3ds max, neo dex plugin & few script I wrote to fasten the import/export process, I got the meshes & the animations, kinda happy cause it looks ok-ish and doesn't take much time.
Last issue I encountered, is the diffuse texture not having any alpha channel/transparency for team color.
Dawn of War 2 do not have such thing as team color, units have predefined color which can be customized via an army painter.
I lack knowledge of 3D modelling & texturing to understand how they managed to achieve this feat, but anyway, my goal at this moment is add to team color on the exported models in order to get something that look like this, where the red part is the team color.

I found this post on sc2mapmaster showing how to edit the texture so it end up with team color, but I don't understand what this person has done, has he edited the diffuse texture through photoshop to add alpha channels? I would appreciate more details, I'd take my chance and tag him post author, @Taylor_Mouse.
I linked the mdx files with all its textures in DDS format, I didn't bother converting them to blp because Retera model studio handle them.
Thank you,