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Solve model clipping

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Mar 13, 2012
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A (large) model I use is not rendered anymore when it's center is not in camera view.

It seems when scaling a unit with the Object Editor the extents do not scale with it. Trying to fix this I converted units\critters\Rat\Rat.mdx to .mdl and tried to increase all kinds of extents and BoundsRadius and hit boxes but nothing helped.

What fields exactly are related to the rendering process I would have to change?

Bonus points for explaining what BoundsRadius does anyway or other related facts.
 
Remember that animations also have extents.
I know. The Sequences and Geoset anims for some reason seem to have separate extents, would be glad if someone could explain this as I'm a noob at modelling.
The easiest way to solve this is to use the "calculate extents" feature of magos, which will create all extents automaticly.
Does not help me as I need to use ingame scaling and the model I use this for is quite special.
 
Extends should scale with the model ingame.
Might be true but this would mean that extents are not what decides whether a model is rendered or not. Then the question is by what it is decided..
 
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