1. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  2. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  3. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Soloing Warhammer 40k TD

Discussion in 'Warhammer 40,000 TD' started by Chaotica, Aug 17, 2005.

  1. Chaotica

    Chaotica

    Joined:
    Aug 14, 2005
    Messages:
    46
    Resources:
    0
    Resources:
    0
    Some people can probably do it, I'm sure I'm not the only one - but here's a handy guide for those of you who haven't but want to.

    First things first - If you want to make it really hard, be red. Otherwise, be grey.

    At the start of the game, turn on all spawns by typing -spawn and following things from there. Captain Ralle made it easy enough to accomplish :)

    Pick a race you feel suited to. Or one you don't. If you are playing the newest version, you should have 90 gold. Build at the top-left and bottom-right corners of the central donut. Divide the gold evenly to these points; I suggest 4 Dark Eldar Warriors in each of these corners.

    With the money that you make from the spawns running through this, you should have enough left over to wind around the center and slightly outward into a maze.

    You should also plan on losing a couple lives doing this. It is not easy to get off on the right foot. Once you reach your first peice of lumber, I suggest converting it into 1500 gold immediately and spawning larger units atop the ground along the passage. Continue with this as you see fit.

    Game-winning units:

    Drazhar, Master of Blades - When you get a lot of lumber, this becomes a masterful creature, so long as there are plenty of them.

    Old One Eye - heheheh... eheheheheheh......heheh.

    Any of the Chaos Gods - Teach everything. Especially Khorne.

    Marneus Calgar - sweeeeet.

    C'Tan Star God - Takes everything to SCHOOL. One of these early in the game will hold you off for nearly the rest of it.

    Defiler - A pleasant touch of chaos. The splash is what makes this special, and very useful as a sentry.

    Starting race suggestions: Go with either Eldar, Dark Eldar, or Tyranids. Orks, while one might think they work, aren't the best for it. Same rules go for Imperial Guard, though I often use them for a second race.

    It can be done. So do it.