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SoJ's Playable Terrain Gallery

Discussion in 'Terrain & Level Design' started by sonofjay, Nov 5, 2014.

  1. sonofjay

    sonofjay

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    [​IMG]

    Introduction

    Just a bunch of screenshots from my playable terrains. This thread still doesn't contain all my playable terrains that I'm currently working with but I will slowly put them up one by one and maybe also include the terrains from my projects on the map development forum and if I'm lucky, although I already doubt it, find some of my old playable terrains that I didn't release from my pc since I swept everything on my laptop when I reformatted it months ago(even lost my freaking Dwarf's Tale[​IMG]). Anyway, everything here is still bound to change so feedback and suggestions are always welcome.

    Anyhow, have fun browsing my terrains. [​IMG]

    I will also use this thread to post WIP of current terrains.

    [SRPG]Journey's Lore


    Arntaria
    Arntaria - 1.jpg [c] Arntaria - 2.jpg [r] Arntaria - 3.jpg [c] Arntaria - 4.jpg [r] Arntaria - 5.jpg [c] Arntaria - 6a.jpg


    Alcia Village
    Alcia Village - 1.jpg [c] Alcia Village - 2.jpg


    Alcia Cave
    Alcia Cave - 1.jpg [c] Alcia Cave - 2.jpg [r] Alcia Cave - 3.jpg [c] Alcia Cave - 4.jpg


    Aldigor Swamp
    Aldigor Swamp - 1.jpg [c] Aldigor Swamp - 2.jpg [r] Aldigor Swamp - 3.jpg [c] Aldigor Swamp - 4.jpg


    Random Area
    Random Area - 1.jpg [c] Random Area - 2.jpg [r] Random Area - 3.jpg [c] Random Area - 4.jpg


    [SRPG]Xheora - Figures of the Path


    Terrain from Chapter 1
    Xheora - 1.jpg [c] Xheora - 2.jpg [c] Xheora - 3.jpg [r] Xheora - 4.jpg [c] Xheora - 5.jpg [c] Xheora - 6.jpg
    Xheora - 7.jpg


    [SRPG]Half-Baked Steamy


    Random Areas
    HB-Steampunk - 1.jpg [c] HB-Steampunk - 2.jpg [r] HB-Steampunk - 3.jpg [c] HB-Steampunk - 4.jpg


    The Legend of Van Eastmore and Barren Clash



    Changelog

    11-05-14: Alcia Cave - 4: Tinted down the waterfall.
    11-05-14: Added New Terrain Gallery "Xheora - Figures of the Path"
    11-06-14: Added New Terrain Gallery "Half-Baked Steamy"
    11-06-14: Added Journey's Lore - Arntaria - 6
    11-20-14: Added link to "TLoVE" and "Barren Clash" post
     
    Last edited: Nov 20, 2014
  2. Heinvers

    Heinvers

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    Very Skyrim-ish and lovely. Overall the terrains are just pure eyegasm :p

    The swamp parts could use some willow trees for more fabulousness :>

    *teach me master*
     
  3. sonofjay

    sonofjay

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    Thanks.;) You and my two brothers just said the same thing with it being a Skyrim-ish. I guess 2 years of playing that game really influenced me. Although I love to think that this is also influenced by many of the RPG games that I've played recently.

    I guess I'll do that. I think I have some good willow trees here somewhere.
    ___________________________________________________________________

    Anyway, I think I'll put my terrains from my Valkyrie RPG and The Formless maps next.
     
  4. Tickles

    Tickles

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    Looks like really fun RPG layouts :pwink: I really like the snow laid out on some of the rocks and buildings. The lighting in Alcia Village gives nice, cozy vibes.

    One issue that really stood out is that Alcia Cave has a blue waterfall in it and kind of ruins the atmosphere. I think the model is unfogged by using an alpha or additive material.
     
  5. sonofjay

    sonofjay

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    Thanks :)

    Anyway, I really have no idea about editing models so I just tinted it down until I think its bearable enough.
     
  6. Heinvers

    Heinvers

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    You can easily fix that with Magos at the Materials by unchecking unfogged (depends which geosets use which materials).

    Edit: are those the waterfalls by ogre?
     
  7. sonofjay

    sonofjay

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    Bump. Added some terrain from another of my private map "Xheora - Figures of the Path" it only contains terrains from Chapter 1 though. And if you noticed the UI is the one I edited for my Valkyrie RPG. I haven't edited it yet for Xheora but its not really that big of a deal.

    Also take note that the map have a locked camera so I can't really show much when I took the screencap in-game.
     
  8. Heinvers

    Heinvers

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    Diablo look, cool. I like that environment a lot, just lovely :)
     
  9. Mythic

    Mythic

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    Several awesome terrains!
     
  10. sonofjay

    sonofjay

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    Glad you liked it :)

    Anyway, added four new terrains from one of my worst steampunk interpretation I just named it "Half-Baked Steamy". I'll probably gonna work on it again if I have time. Not really one of my favorite.
     
  11. Heinvers

    Heinvers

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    I like those steam-punk terrains <3 <3 <3
     
  12. Mythic

    Mythic

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    Very good, reminds me of Dwarven places.
     
  13. sonofjay

    sonofjay

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    I personally don't like it as I still believe that the theme I was going with which is an old underground city(the reason why it gives that Diablo-ish feeling) which was discovered by steampunk civilizations just have so much potential but I wasn't able to pull it off since I think that terrain was 2012-ish or maybe early 2013 where I still lack creativity and my technique and design ideas are still very lacking. It is actually a little inspired by the Van Hellsing game.

    Anyway, I'm still glad that you guys still liked it.
     
  14. Heinvers

    Heinvers

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    Well yeah, your attention to details is great (something which I need ;<).

    <3
     
  15. sonofjay

    sonofjay

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    Welp. New addition for Journey's Lore - Arntaria

    The invisible platform on those rocks gave me one hell of a tough time to make it look like a natural path when you walk on it.

    Arntaria - 6.jpg
     
  16. sonofjay

    sonofjay

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    So I looked for some reference on some cliffs and almost all high cliffs have this fogs below so I tried it to add some on my terrain. I actually not liking it but I also want to hear your thoughts?

    If you guys think its decent enough then I might stick with it.
     

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  17. jopi

    jopi

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    well, I guess it's water down there so you should add wave effects to the rocks/cliffs or else it looks strange, as the just pop out from something....

    the fog would for sure look better if it would be higher next to the rocks/cliff so you actually have something fading out the higher you get.
     
  18. Mythic

    Mythic

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    Perhaps a lighter and smoother fog?
     
  19. sonofjay

    sonofjay

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    Unfortunately there will be no water below, I'm trying to do the same thing I'd seen on this movie where what separating the kingdom and the outside world is a bridge and a very deep cliff. Unfortunately, World Editor is very limited on its terrain depth and I can't just forcefully heighten the landscape for the kingdom since there are already made terrain outside(check out the Journey's Lore images). I'm planning to opt with just using the alpha tile and just add some rocks below to fake the depth.

    I'll probably gonna be able to show an update in a few minutes.
     
  20. sonofjay

    sonofjay

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    How about this one? Is it deep enough to make the fog look natural?

    EDIT:

    I think the fogs need to be more thicker.
     

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