so i hax un idea

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I have this idea you see, that there will be two teams , 1 teams job is to protect the "GUY" or whatever unit he will be, and then the other team tries to assassinate him, it will be in a city and visibility will be very small, and you put scouts around the city and place torches and try and escort him to his destination while the other team does stuff, raises army, idk....

So what do u guyz think of this idea?
 
Idea's good, but not with WCIII engine. I can imagine it quite interesting with dynamic knockbacks and destructible environment, but that's just wouldn't work that good in WCIII. Would be OK for Starcraft II I guess.
 
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