Hey, I'm having a mode for my map called "survival" and actually it works sometimes with the units.. Not always.
I want that the units go to a specific unit of a random selected player with attack move, if they get to the "base" of the player they mostly get stuck not attacking the "wall" they're supposed to attack, they're melee units and supposed to break the wall, then go for the unit they're moving to the position to. They mostly spend their time chilling in a corner and trying to attack the towers/ranged units but they can't.
These are my actual triggers:
(I've put a 1 index in there, (player number of owner of unit), so I can test it with myself for now, the attacking.)
I want that the units go to a specific unit of a random selected player with attack move, if they get to the "base" of the player they mostly get stuck not attacking the "wall" they're supposed to attack, they're melee units and supposed to break the wall, then go for the unit they're moving to the position to. They mostly spend their time chilling in a corner and trying to attack the towers/ranged units but they can't.
These are my actual triggers:
(I've put a 1 index in there, (player number of owner of unit), so I can test it with myself for now, the attacking.)
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creep attack
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Events
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Time - Every 10.00 seconds of game time
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Conditions
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Actions
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Set random_save = (Random integer number between 1 and 10)
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Cinematic - Ping minimap for (All players) at (Position of survivalist[1]) for 1.00 seconds, using a Warning ping of color (100.00%, 100.00%, 100.00%)
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Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Attack-Move To (Position of survivalist[1])
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