Deleted member 177737
D
Deleted member 177737
I was recently working on my map Dreamscape, and I decided to make a quest where you haft to kill a sludge monster and get some "Beads" from it. But when I test the map all of the triggers just zip by without checking the conditions or anything.
1. I start the first trigger
2. It finishes
3. It runs through triggers 2 & 3 without checking if the hero has Bo's beads.
4. It repeats over and over and over again without stopping.
Can somebody fix this problem for me?
Trigger 1 (Excluding cinamatic triggers)
Untitled Trigger 005<gen>
Untitled Trigger 006 <gen>
Trigger 3 (This one included cinamatic triggers)
beads finsih
1. I start the first trigger
2. It finishes
3. It runs through triggers 2 & 3 without checking if the hero has Bo's beads.
4. It repeats over and over and over again without stopping.
Can somebody fix this problem for me?
Trigger 1 (Excluding cinamatic triggers)
Untitled Trigger 005<gen>
-
Unit - A unit enters bridge destruction <gen>
-
(Triggering unit) Equal to Azian Crusier 0000 <gen>
-
Destructible - Kill Long Stone Bridge (Diagonal 2) 0228 <gen>
-
Wait 2.00 seconds
-
Unit - Move Bo 0031 <gen> instantly to (Center of Bo Spawn <gen>)
-
Unit - Move Azian Crusier 0000 <gen> instantly to (Center of bridge destruction <gen>), facing Default building facing degrees
-
Special Effect - Create a special effect at (Center of Bo Spawn <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
-
Trigger - Run Untitled Trigger 006 <gen> (checking conditions)
Untitled Trigger 006 <gen>
-
Unit - Azian Crusier 0000 <gen> Acquires an item
-
(Item carried by Azian Crusier 0000 <gen> of type Beads) Equal to (Matching item)
-
Trigger - Run beads finsih <gen> (checking conditions)
-
Trigger - Turn off Untitled Trigger 005 <gen>
Trigger 3 (This one included cinamatic triggers)
beads finsih
-
Unit - A unit enters end egg room <gen>
-
(Matching item) Equal to (Item carried by Azian Crusier 0000 <gen> of type Beads)
-
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
-
Cinematic - Disable user control for (All players)
-
Cinematic - Clear the screen of text messages for (All players)
-
Cinematic - Turn cinematic mode On for (All players)
-
Wait 2.00 seconds
-
Cinematic - Send transmission to (All players) from Bo 0031 <gen> named Bo: Play No sound and display Do you have Bo's be.... Modify duration: Set to 3.00 seconds and Wait
-
Cinematic - Send transmission to (All players) from Narrator 0007 <gen> named Narrator: Play No sound and display Yes here they are. .... Modify duration: Set to 3.00 seconds and Wait
-
Item - Remove (Item carried by Azian Crusier 0000 <gen> of type Beads)
-
Cinematic - Send transmission to (All players) from Bo 0031 <gen> named Bo: Play No sound and display YAY!! BO'S BEADS AR.... Modify duration: Set to 3.00 seconds and Wait
-
Cinematic - Send transmission to (All players) from Yayoi 0008 <gen> named Yayoi: Play No sound and display Bo's sorry to inter.... Modify duration: Set to 4.00 seconds and Wait
-
Cinematic - Send transmission to (All players) from Bo 0031 <gen> named Bo: Play No sound and display Whell... Bo did pro.... Modify duration: Set to 3.00 seconds and Wait
-
Destructible - Resurrect Long Stone Bridge (Diagonal 2) 0228 <gen> with (Max life of (Last created destructible)) life and Show birth animation
-
Special Effect - Create a special effect at (Center of Bo Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
-
Cinematic - Turn cinematic mode Off for (All players)
-
Cinematic - Clear the screen of text messages for (All players)
-
Cinematic - Enable user control for (All players)
-
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
-
Trigger - Turn off (This trigger)
Last edited by a moderator: