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Go into the object editor. Make a new spell based off of endurance aura (if this is going to be a unit ability and not a hero ability you want to make sure you base it off of the unit version of endurance aura by clicking the drop-down menu and choosing units).
On the main world editor window go to file --> preferences and make sure that the field "allow negative real values in the word editor" is checked.
Ok now go back to your spell and change the field "targets allowed" to just uncheck "friendly" and check "enemy". Once you have done that you change the attack speed and movement speed bonuses to negative amounts in order to slow. So, if you want to slow by 15% you would change the field from w/e it is to -0.15.
I think you should use Slow Aura (Tornado) instead because the buff will show up as negative instead of Endurance Aura where the slow buff will show up as positive. (unless you use color codes to make the buff seem negative)
The bad thing about Slow Aura (Tornado) is that it won't show up in the unit's ability thingy, but that could be fixed with a dummy ability if you want people to see it.
Nothing's wrong with that, except when the buff shows up on the enemies, it will look weird because the buff for Endurance Aura will be considered positive and the text will show up as green unless you made it look like it was negative by using color codes...
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