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Skull of Flames [GUI] [v.1.00]

Submitted by Paladon
This bundle is marked as approved. It works and satisfies the submission rules.
Skull of Flames
Hurls a boulder incinerated in flames towards the target point. When the boulder hits the ground it bounces and shatters, releasing small fiery missiles in the bouncing area. The boulder and the small missiles deal damage to all enemy ground units within their destination points.
Level 1 - Bounces 1 time dealing 30 damage, small missiles deal 15 damage.
Level 2 - Bounces 2 times dealing 60 damage, small missiles deal 30 damage.
Level 3 - Bounces 3 times dealing 90 damage, small missiles deal 45 damage.
Level 4 - Bounces 4 times dealing 120 damage, small missiles deal 60 damage.

I created this GUI version of the Skull of Flames due to serveral requests.
I have Eccho´s permission to use his spell idea.
So: Credit Eccho aswell if you use this spell(!).

However, MUI, Leakless, etc.
~Pala

PS: Get the Jass version here: http://www.hiveworkshop.com/forums/resource.php?t=109506

Keywords:
Fire, Flame, Bounce, Light, Destruction, warm,
Contents

Skull of Flames [GUI] (Map)

Reviews
Moderator
14:09, 13ndth Sep 2015 This resource has been re-approved by BPower, Criticism: A good implementation of the original vJass version. I totally agree with Hanky's review from 2008. For the sake of completeness I will point out weaknesses in...
  1. 14:09, 13ndth Sep 2015

    This resource has been re-approved by BPower,

    Criticism:
    A good implementation of the original vJass version. I totally agree with Hanky's review from 2008.

    For the sake of completeness I will point out weaknesses in your code.
    The code runs
    RemoveLocation
    on a null handle in two cases.
    It's not a big deal, as this native does not break the code when using null as argument.
    Everything is hardcoded, which is not the standard of public spell submissions nowadays.
    Not only trees, but every destructable type is considered as valid "kill" target.
    This includes bridges, path blockers and platforms.

    From moderator to user:
    You should consider an implementation of IsDestructableTree to ensure only
    trees are the only destructable types damaged by this spell.

    previous review from 2008
    19:31, 7th Dec 2008
    Hanky:
    You made a good conversion of the vJASS spell. The triggering is really effective. Also the spell is MUI and leakless. The visual effects are really good copied and look really like the original. The documentation and tooltips are ok too.

    Well, you done a good job. I can only recommend to use this spell if this spell is that what you are searching for.
     
  2. NiddHogg-kun

    NiddHogg-kun

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    ahahaha))
    Paladon you are the best)
    *everything that was made with JASS i can make in GUI*
    that was true
    5/5 man)
     
  3. Jack_Sparrow93

    Jack_Sparrow93

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    Really nice spell! +rep

    But why have the effector the sound of a child? :p
     
  4. TheBlooddancer

    TheBlooddancer

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    Haha!

    Awesome! Paladon teh Almighty has striken again~~

    (But why is there a Peasant?)
     
  5. kewlthis

    kewlthis

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    Its pretty nice.
     
  6. Eccho

    Eccho

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    Yeah, Paladon you are an awesome Gui-coder:p I think I have lost some knowledge of Gui. Would never found that out myself^^.

    Good job!
     
  7. Paladon

    Paladon

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    PS: The Jass version can be found here:
    Skull of Flames by Eccho

    Spell damages enemies only :p

    Yoghurt has no fishbones.
     
  8. Darkt3mpl3r

    Darkt3mpl3r

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    pretty lame uploading another one's spell and earning credits for it.

    Even though you got permission and it's GUI and such...

    Simply put the spell into his spellmap.
     
  9. Paladon

    Paladon

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    I made this version because a GUI version was requested, not to profile myself.
    Everything is arranged with Eccho, we posted a link to each other´s version.
    I don´t claim any credits for the idea, in fact i prompt users to credit Eccho for the original spell as well as for the idea.
    You may have noticed that the GUI triggering is different.
    I don´t care whether i´m nothing but a stealer in your eyes.
    I additonally don´t care about those who call me a lamer.
    I guess that´s it.
     
  10. Eccho

    Eccho

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    Darkt3mpl3r he is right. Since I am a pretty lousy Gui coder myself when it comes to spells, he illustrated that it wasnt impossible to do a Gui version out of the original Jass version. So do not call him lame. This is a decision we both have agreed upon. About the publicity, why is he earning more credits? Simply, it is a remade work of the Jass spell allowing 'those with less knowledge of Jass or JNGP' to still try it out.
    He is not stealing anything.

    And yes, there was a request for it, and I hesitated whether I was being able to make a GUI version of it. Paladon solved that cake instead.
     
  11. Kwah

    Kwah

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    Nice, very nice.
     
  12. Zylus

    Zylus

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    always fun to import new spells for loap secrete heros (=
     
  13. Zylus

    Zylus

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    umm for some reason i cant paste the spell into my custom spell sheet can someone explain why
     
  14. Kwah

    Kwah

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    Convert to Custom Text.

    It's one of the options on the tabs along the top.