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[Trigger] Skill i need..

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Level 8
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Sep 25, 2007
Messages
382
hi ppl... i need this skill.

Active Skill. mana Required: 250.
Buffs: LVL 1: +50 speed, inteligence is distributed in strenght and agility, burn , +10 damage.
LVL 2: +75 speed, inteligence is distributed in strenght and agility, burn, +15 damage.
LVL 3: +100 speed, inteligence is distributed in strenght and agility, burn, +20 damage.

Duration: 15
20
25

LVL 1, LVL 2 and LVL 3 duration :)---
........................................................................................................
 
Level 8
Joined
Sep 25, 2007
Messages
382
gawd...

burn: inmolation.
inteligence distributed: points of inteligence goes to strenght and agility.
+50 MS, it doesnt say ATK speed.
 
Level 8
Joined
Sep 25, 2007
Messages
382
Didn't we make you that spell already ? I guess we did because you typed in the same words (and you are un-explain-full as usuall >.<).

im argentinian , i dunno perfect english... also, you didnt make me this skill... the last one that try was with a lot of things that dont work... and lack of a few buffss... also, it was passive (the one you make me), and its ACTIVE...


what info you want me to put... i put the things the skill needs... i will config the cooldown... mana , duration, buffs, etc... are there...
 
Level 8
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Sep 25, 2007
Messages
382
??????????? dun understand the last thing lol ........ and you are wrong, none make me an active one...... only one guy send me a map, and it was passive, and with some bonuses of the transformation without... thats why... :hohum: ...
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
Then do you mind explaining me whats this ? >.<
I made you a trigger and you didn't even look at it ...

Ultimate

  • Unknown
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Your_Ability
    • Actions
      • Set Unit_Variable = (Triggering unit)
      • Set Integer_Variable = (Intelligence of (Triggering unit) (Include bonuses))
      • Hero - Modify Strength of (Triggering unit): Add (Integer_Variable / 2)
      • Hero - Modify Agility of (Triggering unit): Add (Integer_Variable / 2)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Your_Ability for (Triggering unit)) Equal to 1
        • Then - Actions
          • Set Real_Variable = 20.00
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of Your_Ability for (Triggering unit)) Equal to 2
            • Then - Actions
              • Set Real_Variable = 30.00
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Level of Your_Ability for (Triggering unit)) Equal to 3
                • Then - Actions
                  • Set Real_Variable = 40.00
                • Else - Actions
      • Set Boolean_Variable = True
  • Unknown2
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Boolean_Variable Equal to True
        • Then - Actions
          • Set Real_Variable = (Real_Variable - 1.00)
        • Else - Actions
  • Unknown3
    • Events
      • Game - Real_Variable becomes Equal to 0.00
    • Conditions
    • Actions
      • Unit - Remove Your_Buff buff from Unit_Variable
      • Hero - Modify Strength of Unit_Variable: Subtract Integer_Variable
      • Hero - Modify Agility of Unit_Variable: Subtract Integer_Variable

For the hp regen / damage aura and stuff just make auras without any buffs (so they'll be invisible), and remove like I did on the third trigger.

If you have any questions - ask.

[Warning] This is not MUI or even near it.
If you want MUI edit it to whatever you need.

Some explainations:

Real_Varialbe = time of the spell.
You can't use harrays in it because the event (its located in Game if you can't find it) can't use harrays.

You need the Unit_Variable only for the 3rd trigger.

For hp regen you can use Immolation with -x in its damage modifier (thats if you want hp regen in aura).


The next time, ill come to your house (*spooky voice* I know where you'r living ! */spooky voice*) and stab you with a knife !
 
Level 8
Joined
Sep 25, 2007
Messages
382
you prove it yourself xD, where is the speed boost? i need the speed boost mainly, also, that trigger only offer the inteligence distribution... no damage or else -.- thats why im asking again...

if you see at the end... it says, if you have any question or else, so... im asking it again...:xxd:...
 
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