[Trigger] Skill Damage + xStats

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Jan 14, 2014
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I Wonder How To Make Skill That Can Depend On Stats.:con:
Ex :
[Q] - Lv.10 Holy Hammer
Blowing Enemies In An Area 900, Damaging Them 1000 + [x10STR]
 
hmm not bad, but how about the event must i select it?
and 1 more question, if it's area skill, just use area damage, right?
 
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