I need a detailed explanation about how to make a spell or skill by boosting of any stats (strength, agility or intelect) or depending of a stat.
Ex:
1- Thunder Clap: Slams the ground, dealing 100 damage + your total strength to nearby enemy land unit.
2- Cut Through: Cuts through target flesh make it bleed for 5 secs and take 75% of your total agility damage for sec.
3- Harm (passive): If the attacked target has less than 20% hit points, hero deals bonus damage equal to his total strength.
4- Berserk: Enter in trance and each attack made additional damage equal to 2+10% of agility on first attack, 4+20% of agility on second attack, 6+30% of agility on third attack, etc (stacks up to 5 times)
5- Force Field: Absorb 10% of total intelligence damage received.
P.S: Note that it are 4 different types of spells (1 AoE, 2 DoT, 4 Stackable, 5 Defensive) all works with a % of an stat and 1 passive skills.
Ex:
1- Thunder Clap: Slams the ground, dealing 100 damage + your total strength to nearby enemy land unit.
2- Cut Through: Cuts through target flesh make it bleed for 5 secs and take 75% of your total agility damage for sec.
3- Harm (passive): If the attacked target has less than 20% hit points, hero deals bonus damage equal to his total strength.
4- Berserk: Enter in trance and each attack made additional damage equal to 2+10% of agility on first attack, 4+20% of agility on second attack, 6+30% of agility on third attack, etc (stacks up to 5 times)
5- Force Field: Absorb 10% of total intelligence damage received.
P.S: Note that it are 4 different types of spells (1 AoE, 2 DoT, 4 Stackable, 5 Defensive) all works with a % of an stat and 1 passive skills.