- Joined
- Feb 14, 2018
- Messages
- 713
I was thinking of doing a skeleton pack too before but I didn't have the time. I'm glad that you made these. 

(72 ratings)
Let's broaden the Skeleton universe togetherI was thinking of doing a skeleton pack too before but I didn't have the time. I'm glad that you made these.![]()
I'll see what I can do.(in the futureLet's broaden the Skeleton universe together![]()
Can you make one for the Eredar Pack too?Let's broaden the Skeleton universe together![]()
You're welcomeAmazing! skeleton models I'm glad you made these man
I doubt. I will be very busy with projects in the near future and this is even on top of my personal ideasCan you make one for the Eredar Pack too?
Oh, my! As an admirer of the Undead armies, I believe you know a lot about skeletonsOh damn, I could just get on my knees and ask for your hand in marriage. Amazing work!
Thanks man! I'd like to, but I couldn't touch the iconI am absolutely infatuated with this cool pack. Little additions and changes to the vanilla roster are absolutely my jam, and those fulfil that niche in a great way. If I may make one suggestion, more variety in the shields - in particular removing the skull icon from some of them - would improve the pack significantly.
You and @-Grendel baby : )Let's broaden the Skeleton universe together![]()
Yea, I was thinking about making a crossbow variation when it comes to ranged Skeletons. I guess I will post another bundle with ranged Skeletons and their variations to differentiate the packsThank you so much for adding more skeleton variety
If by chance you plan to continue with this, and going to do skeleton archers next, would you be able to make some crossbow variations as well? Unless that is too much to ask for, of course
My goodness I love it@HerrDave @Deolrin @Shar Dundred @stein123 @Kyrbi0 @Galadgod @Ilya Alaric and others, thanks for the positive feedback guysit's very pleasant to read and it motivates me!
Yea, I was thinking about making a crossbow variation when it comes to ranged Skeletons. I guess I will post another bundle with ranged Skeletons and their variations to differentiate the packs
UPDATED: added a new Skeleton Maceman.
View attachment 390515
You spin me right round, baby, right round
View attachment 390517
I took the chain from a Meatwagon to support the Undead spirit of the model, added a fancy animation to highlight the character and made a distinctive portrait with the gear.
I decided to test myself by creating and animating this Skeleton. I tried to do it in the Blizzard style, as natural as possible, to get a decent result. That was a painful challenge, but what doesn't kill us makes us stronger![]()
How it should be called then? I was googling for that type of medieval infantry but even in Stronghold Crusader series they are called macemanMy goodness I love it
I have a soft spot formacesflails anyway but that is a sick idea & you've executed it pretty well, as far as I can tell. (Just, yeah, edit that to "flail" for more accuracy).
Yeah, you got it rightI like how the Skeleton Maceman is missing a horn on its helm, as if it had blown it off swinging its flail.
Mace, flail or morning star all workHow it should be called then? I was googling for that type of medieval infantry but even in Stronghold Crusader series they are called maceman![]()
Wish English was my native languageMace, flail or morning star all work![]()
Thank you!Excellent models!
Pack I, huh? Do you mind telling what is planned for subsequent packs?
@HerrDave @Deolrin @Shar Dundred @stein123 @Kyrbi0 @Galadgod @Ilya Alaric and others, thanks for the positive feedback guysit's very pleasant to read and it motivates me!
Yea, I was thinking about making a crossbow variation when it comes to ranged Skeletons. I guess I will post another bundle with ranged Skeletons and their variations to differentiate the packs
UPDATED: added a new Skeleton Maceman.
View attachment 390515
You spin me right round, baby, right round
View attachment 390517
I took the chain from a Meatwagon to support the Undead spirit of the model, added a fancy animation to highlight the character and made a distinctive portrait with the gear.
I decided to test myself by creating and animating this Skeleton. I tried to do it in the Blizzard style, as natural as possible, to get a decent result. That was a painful challenge, but what doesn't kill us makes us stronger![]()
That texture pack is crazy, the Mountain Giant stole my heartNice pack. Love more variations to the skeletons.
These will work great with new textures such as ReturnedCaptain.blp or with FLICKERING LIGHT - Horror Texture Pack.
I do miss some more variations in this pack, though. Please do update this pack with more <3
Glad you like it!Hot damn man, you spoil us. Keep up the amazing work
Whoa!! I've never seen such a skeleton model like this in HIVEUPDATED: added a new Skeleton Duelist.
View attachment 390802
A skillful duelist in the flesh (skeleton humor)
View attachment 390803
View attachment 390805
Here's a new Skeleton wielding two swords, a fresh portrait and a bunch of new smooth animations.
My goal was to create a quality foundation for future duelist warriors, so I worked hard on this oneEnjoy!
P.S. this is a basic model, I will make more variations soon![]()
Well, I have tonns of ideas that include different pieces of armor or various weapons but this pack was planned to have a certain set of Skeletons. I will explain it in detail in this postawesome skelis friend, may some tips for more skeletons skeleton paladin with paladin animations hammer to (or just with hammer skeleton),, blademaster sword+ flag, revenat skeleton shield and mace, aqua skeleton lasture+ naga weapon, burning skeleton something like burning archer skeleton, giant skeleton can take tree like mountain giant,
Thank you!Great addition! Love the extra animations. A attack spin animation wouldn't hurt either
Perhaps also consider adding more variations of the skeleton archer and mage?![]()
Ohh yes, the new guy looks incredible!
My heart always warms after your words, gentlemen!Oh man I love this Duelist. Good name too. Gosh this is great.
Your plan sounds absolutely solid and I'm looking forward to the fruits of your labour.To be clear, I had to explain what this pack is about, because it has a number. First of all, I wanted to 'pump up' the existing melee Skeletons by fixing issues and providing the mentioned Skeletons with new animations and gear. The gear was supposed to have its iconic design. Secondly, I wanted to expand the variety of such Skeletons. And, finally, this pack is a training ground for future sets of Skeletons.
This pack serves as a kind of "folder" of Skeletons, it has its own category, so in the near future it will be possible for me to sort out new Skeletons by groups. For example, the next pack might be about Skeletons wielding two-handed weapons, related animations and other style of armor (like Revenants have, for instance) OR it will be dedicated to ranged Skeletons, including archers, mages, and classic tier 1 armor. Otherwise it would have been a mess when, instead, I needed to focus and learn.
I decided to rely on deliberate steps and I prefer not to rush from side to side, following a million ideas in my headI also need time, patience and practice to create high quality and rather unique things. Small wins lead to big victories
Thank you for understanding!
Thank you! I was also thinking about it but for now I need to get away from skeletons for a whileKeep it up, Villagerino! Those are some great updates. The dual sword "spin to win" and the Berserker are my favourite from those additions (and the entire pack).
You could maybe alter the Skeleton Berserker's "Talk" animations to reflect that same wrathful character you gave it in the ordinary Portrait animations. The current "Talk" animations are too sinister and "sneaky" for this character, in my opinion!
Thanks! I feel like it is more convinient for me to deal with 2 separate files but I think I will try to merge the things in the futureAmazing work, love the update, have you considered combining the main model and the portrait, kinda like Ujimasa's optimized models?