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[Arena] Six Shooters

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The Idea

The idea for this map is a 6v6 Team Battle, with a Old West setting. The teams will be named The Jackals and The Wild Dogs. Their fights will take place in a abandoned city, in the wild, unforgiving deserts, the cool and green forests, and so forth.

The combat is somewhat inspired by Blades & Gore II, as in the player doesn't issue commands to attack, but rather cast spells in order to attack. Every weapon has to be reloaded, except for the Indians tomahawk. The player will also be able to carry 2 more accessories, such as boots, side weapons, etc.

The Classes

There will be 6 different classes, each with their own playstyle. The classes, aswell as their functions in a team, are as follows:
- The Hunter - long range single-target DPS
- The Indian - short/medium-range single-target DPS
- The Gunslinger - All-rounder
- The Outlaw - short-range single-target DPS
- The Desperado - AoE
- The Medic - support

The Hunter is more/less a sniper. He can do loads of damage to a single person, and can take out enemies with ease. However, should he be seen, he won't stand for long. Low health, and rather slow movement speed makes him very easy to kill.

Stats:

-HP:50
-MS:65
Attack Type: Upon pressing the "Attack" button, he will fire, however, he needs to Aim in order to make it stronger. Upon Aiming, depending on how long he aims, the shot will be more accurate and stronger. However, once he starts to Aim, he cannot move, but he can decide where to shoot. Damage ranges from 10 - 100, depending on how long the Hunter was aiming.

-Abilities

Scope in - A Far Sight like spell, it lets the Hunter inspect the terrain in a certain range around himself. It would work in a similiar fashion to Far Sight, but with more terrain explored and it has a set range around the character.

Killing Shot - A shot that deals 25 damage. Should the shot kill the target, the spell will be instantaniously reset, meaning it can be cast again.

The Indian is a combination between melee combat and mid-range combat. He can cycle between a tomahawk and a bow and arrow. He is the fastest moving class, and can do significant damage with his tomahawk. He can also do some damage with his bow and arrow, but it can make him stationary. If he charges into combat, he won't live for long.


Stats:

-HP:75
-MS:95
Attack Type: Tomahawk has a powerful melee attack, which has a short cooldown. He can slash at his enemies in rapid succession, and the enemy can start bleeding upon every hit. He can also throw his tomahawk, but he has to retrieve it in order to use it yet again. Deals 10 damage per swing. The Bow, on the other hand, is great for picking enemies off from a distance, or provide ranged support to his allies. Enemies who are shot by the arrows have a chance to start bleeding. It deals 25 damage per shot, but it has a 2.5 second cooldown upon each shot.

-Abilities

Camoflauge - The Indian uses the surrounding terrain to hide himself from enemies, making him invisible, but also making him move slower. Should a enemy get close enough to the Indian, he will become visible.

Eye of the Hunter - The Indian pinpoints a single target. Every attack the Indian does upon that enemy with his bow will deal 2x the damage.

It's kind of late here, and I have to go to sleep. I'll finish the classes tomorrow, and answer any questions, presuming that there are any. But yeah, leave feedback on what you think I should add, or change, and feel free to ask me questions about this map.
 
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