Hello everyone I understand that single player RPGs are not really attractive to most people in a sense but i hope you could spend at most 5 minutes reading what I have in mind. Here goes nothing.
Setting:
You play a prince of the royal family, once happy and contented, ruling the kingdom of Dariniel. One day, your family return from an excursion to realise that you have been betrayed by your royal uncle, Felreon, accusing your family of crimes of treachery. Eventually, your father was executed in public and you and your family were exiled to the borders of Loranor. Your mother and sister both died shortly after, the former due to depression while the latter due to illness. Swearing revenge, you start training yourself, and building an army on your own, pledging to stop only when Felreon finishes his last breath..
Features:
- 3 basic classes (Warrior,Rogue,Mage) that will branch off into 24 different specializations (e.g. Combat Mage, Gladiator, Arcane Warrior etc.) that start of with 2 basic spells
- Every 5 levels you are given a choice between two spells that will determine your specialization
- Two different types of gameplay integrated into one map
- 3 people party Dungeons
The game will start off with you inside a dungeon. Depending on the choice of your basic class, you will get 2 other party members that will balance out the team. (E.g. If a mage was chosen, a warrior and a rogue will be chosen as your party members) As the game progresses more dungeons will be unlocked. Dungeons will provide better gear, provide experience, and also unlock new army races for the hero, which will be used in the war strategy gameplay.
- War Strategy
As the game progresses, you will be made to fight against armies of the Dariniel with armies of your own that you unlocked from dungeons. These fights will take place in special battlefields that have specialised terrains so that players can adopt any strategies that they deem fit, instead of an all out army battle.
Here is one of the 3 spell trees that I have brainstormed. (Mage)
Setting:
You play a prince of the royal family, once happy and contented, ruling the kingdom of Dariniel. One day, your family return from an excursion to realise that you have been betrayed by your royal uncle, Felreon, accusing your family of crimes of treachery. Eventually, your father was executed in public and you and your family were exiled to the borders of Loranor. Your mother and sister both died shortly after, the former due to depression while the latter due to illness. Swearing revenge, you start training yourself, and building an army on your own, pledging to stop only when Felreon finishes his last breath..
Features:
- 3 basic classes (Warrior,Rogue,Mage) that will branch off into 24 different specializations (e.g. Combat Mage, Gladiator, Arcane Warrior etc.) that start of with 2 basic spells
- Every 5 levels you are given a choice between two spells that will determine your specialization
- Two different types of gameplay integrated into one map
- 3 people party Dungeons
The game will start off with you inside a dungeon. Depending on the choice of your basic class, you will get 2 other party members that will balance out the team. (E.g. If a mage was chosen, a warrior and a rogue will be chosen as your party members) As the game progresses more dungeons will be unlocked. Dungeons will provide better gear, provide experience, and also unlock new army races for the hero, which will be used in the war strategy gameplay.
- War Strategy
As the game progresses, you will be made to fight against armies of the Dariniel with armies of your own that you unlocked from dungeons. These fights will take place in special battlefields that have specialised terrains so that players can adopt any strategies that they deem fit, instead of an all out army battle.
Here is one of the 3 spell trees that I have brainstormed. (Mage)
Code:
Level 1
- Arcane Bolt - [COLOR="yellow"]Deals magic damage based on your intelligence[/COLOR]
- Intelligence - [COLOR="Yellow"]Passively adds Intelligence and increases Mana Pool[/COLOR]
Level 5
- Choice 1 - Arcane Blast - [COLOR="yellow"]Deals AoE damage based on your Mana Pool[/COLOR]
- Choice 2 - Healing Touch - [COLOR="yellow"]Heals a certain amount of HP based on your Intelligence[/COLOR]
Level 10
-[COLOR="PaleTurquoise"] If you chose Arcane Blast earlier[/COLOR], these are your choices,
- Choice 1 - Elemental Prison - [COLOR="Yellow"]Deals damage over time and renders target immobile for duration of spell[/COLOR]
- Choice 2 - Curse of the Devil - [COLOR="yellow"]Deals damage over time and silences the target for a short duration[/COLOR]
- [COLOR="PaleTurquoise"]If you chose Healing Touch earlier[/COLOR], these are your choices,
- Choice 1 - Holy Shield - [COLOR="Yellow"]Heals target over time and provides a small armor bonus[/COLOR]
- Choice 2 - Inner Fire - [COLOR="yellow"]Increases the armor, damage, and attack speed for the duration of the spell *Can only be cast on self and pet*[/COLOR]
Level 15
- [COLOR="PaleTurquoise"]If Elemental Prison was chosen,[/COLOR]
- Choice 1 - Advanced Brilliance Aura (Fire Mage) - [COLOR="Yellow"]Adds passive mana regen[/COLOR]
- Choice 2 - Advanced Brilliance Aura (Frost Mage) - [COLOR="yellow"]Adds passive mana regen[/COLOR]
- [COLOR="PaleTurquoise"]If Curse of the Devil was chosen,[/COLOR]
- Choice 1 - Hex (Voodoo Mage)
- Choice 2 - Curse of Illidan (Blood Mage) - [COLOR="Yellow"]Deals damage over time and weakens target [/COLOR]
- [COLOR="PaleTurquoise"]If Holy Shield was chosen,[/COLOR]
- Choice 1 - Hand of God (Priest) - [COLOR="Yellow"]Heals allies within an area around caster[/COLOR]
- Choice 2 - Michaelangelo's Aura (Supporter) - [COLOR="yellow"]Passively adds defense and attack speed[/COLOR]
- [COLOR="PaleTurquoise"]If Inner Fire was chosen,[/COLOR]
- Choice 1 - Dexterity (Combat Mage) - [COLOR="Yellow"]Passively adds attack speed and armor[/COLOR]
- Choice 2 - Summon Pet (Summoner) - [COLOR="yellow"]Summons a spirit bear[/COLOR]
Level 20 (Final Spells)
- Fire Mage - Meteor Shower - [COLOR="yellow"]AoE fire damage, allies standing within AoE will receive Immolation for a short period of time[/COLOR]
- Frost Mage - Frost Bite - [COLOR="yellow"]Single target damage over time and deals periodic stuns, allies attacking target gets a frost damage boost[/COLOR]
- Voodoo Mage - Voodoo Ward - [COLOR="yellow"]Random periodic stuns and AoE damage over time, allies get small damage boost[/COLOR]
- Blood Mage - Final Curse - [COLOR="yellow"]Detonates the curse on the target to deal single target damage or AoE damage depending on the curse[/COLOR]
- Priest - Essence of purity - [COLOR="yellow"]Passively provides mana regeneration and a chance to heal allies within an AoE whenever a spell is cast[/COLOR]
- Supporter - Raphael's Blessing - [COLOR="yellow"]Provides target with health/mana regen and maximum attack speed for the duration of the spell[/COLOR]
- Combat Mage - Melee Mode - [COLOR="yellow"]Increases damage and attack speed while the mode is active and provides a chance to cast Chain Lightning, Weaken, or Frenzy[/COLOR]
- Summoner - Merge - [COLOR="yellow"]Merges with pet to form a strong melee bear with increased armour and HP. Able to cast War Cry.[/COLOR]
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