- Joined
- Sep 10, 2006
- Messages
- 185
I'm making a trigger for a tower, that a second after being attacked, the units will become intoxicated by toxic sludge, and this is what I've made... however it doesn't work. (Tried to make it MUI)
=[ any ideas? Any glaring mistakes?
=[ any ideas? Any glaring mistakes?
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Sewage
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Events
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Unit - A unit Is attacked
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Conditions
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(Unit-type of (Attacking unit)) Equal to Ancient of Wonders
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(Owner of (Attacked unit)) Equal to Player 10 (Light Blue)
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Actions
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-------- Locals --------
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Custom script: local unit udg_SewageDummy
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Custom script: local unit udg_SewageTarget
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Custom script: local location udg_SewagePosCast
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-------- Set Variables --------
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Set SewageTarget = (Attacked unit)
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Set SewagePosCast = (Position of (Attacking unit))
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Unit - Create 1 Toxic Sewage (Dummy) for (Owner of (Attacking unit)) at SewagePosCast facing (Facing of (Attacking unit)) degrees
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Set SewageDummy = (Last created unit)
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-------- Action --------
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Unit - Add Toxic Sludge (Poison, Sewage) Dummy to SewageDummy
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Wait 1.00 seconds
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Unit - Order SewageDummy to Neutral Alchemist - Acid Bomb SewageTarget
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-------- Leak Clean up --------
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Custom script: call RemoveLocation(udg_SewagePosCast)
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-------- Null locals --------
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Custom script: set udg_SewagePosCast = null
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Custom script: set udg_SewageDummy = null
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Custom script: set udg_SewageTarget = null
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