- Joined
- Aug 4, 2007
- Messages
- 642
Simple AOS style map Tutorial
So Ive made a simple Aos style map with my noob GUI skills.
Hopefully this tutorial will help people who are less skilled than me.
1. I made my basic terrain:
Made 2 Nexuses? (Nexi?) on either side. 1 for player 2 and 1 for player 3 since I will be playing as player 1.
Made a point in front of each nexus. Points are where the units will spawn. Nexusis are your main" building.
2. Made a variable(CTRL+B) for a timer called "Timer" and type: timer.
---------------New trigger---------
Started a timer for "Timer",repeating timer at map initialization. This will tell the creeps when to spawn.
3. Created a timer window for "timer" with title creeps, using remaining time. Shows the timer in the screen.
4. Added player 1 and player 2 to player group called playergroup1 (This is a variable created before, type
layergroup.)
Make all players in playergroup1 treat each other as ally with shared vision.
This is so Player 2 wont attack you.
5.-----------new trigger---------
Event: "Timer" expires
action: create 3 zealot for player 2 at point 1 facing point 2.
order all units in Last created units to attack point 2. (attack is just like move-attack in WE)
repeated this for player 3. <--Spawning units at point 1 to attack point 2.
6. ------new trigger---------
even: unit dies
owned of triggering unit: ==3
action: general if then else. if owner of killing unit ==1
modify player 1 minerals add random integer between 20 and 40.
(Trying to find out how to place ingame text in position of dying unit to show up the gold gained.) This gives gold to the player when a unit kills an enemy.
7. ----New trigger----
event : nexus 1 dies, action: pick each player in player group 1 game-end game in defeat for picked player.
----New trigger----
event : nexus 2 dies, action: pick each player in player group 1 game-end game in victory for picked player. This trigger will make you win if enemy nexus dies
Lots of other triggers are missing, but thats because its only 1 player at the moment
+rep if this was helpful!
Map is attached if anyone is interested.
So Ive made a simple Aos style map with my noob GUI skills.
Hopefully this tutorial will help people who are less skilled than me.
1. I made my basic terrain:
Made 2 Nexuses? (Nexi?) on either side. 1 for player 2 and 1 for player 3 since I will be playing as player 1.
Made a point in front of each nexus. Points are where the units will spawn. Nexusis are your main" building.
2. Made a variable(CTRL+B) for a timer called "Timer" and type: timer.
---------------New trigger---------
Started a timer for "Timer",repeating timer at map initialization. This will tell the creeps when to spawn.
3. Created a timer window for "timer" with title creeps, using remaining time. Shows the timer in the screen.
4. Added player 1 and player 2 to player group called playergroup1 (This is a variable created before, type
Make all players in playergroup1 treat each other as ally with shared vision.
This is so Player 2 wont attack you.
5.-----------new trigger---------
Event: "Timer" expires
action: create 3 zealot for player 2 at point 1 facing point 2.
order all units in Last created units to attack point 2. (attack is just like move-attack in WE)
repeated this for player 3. <--Spawning units at point 1 to attack point 2.
6. ------new trigger---------
even: unit dies
owned of triggering unit: ==3
action: general if then else. if owner of killing unit ==1
modify player 1 minerals add random integer between 20 and 40.
(Trying to find out how to place ingame text in position of dying unit to show up the gold gained.) This gives gold to the player when a unit kills an enemy.
7. ----New trigger----
event : nexus 1 dies, action: pick each player in player group 1 game-end game in defeat for picked player.
----New trigger----
event : nexus 2 dies, action: pick each player in player group 1 game-end game in victory for picked player. This trigger will make you win if enemy nexus dies
Lots of other triggers are missing, but thats because its only 1 player at the moment
+rep if this was helpful!
Map is attached if anyone is interested.
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