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Silver Will - What if Uther had defeated Arthas?

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Current campaign version: 1.0
silver-will-png.535934

What if Uther had defeated Arthas?

This is a short and very simple, custom campaign consisting of six playable chapters and two cinematic chapters, starring Uther Lightbringer. The story begins in Andorhal, where Uther and Arthas will fight to the death...

Playable heroes: 2
Approximate duration: 3-4 hours
Recommended game version: 2.0+ (Classic Graphics)

CREDITS:
The_Silent
Explobomb
Asssssvi
Luckerguy
Vinz
Panda
RvzerBro
Scias
Sin'dorei300
Darkfang
Maximal
Kenathorn
r.ace613
Ujimasa Hojo
NFWar
General Frank
mainywc3sear
PrinceYaser
johnwar
Celio
lllLSDlll

OST:
Jay Varton
Contents

Silver Will (Campaign)

Level 2
Joined
Jun 22, 2025
Messages
5
Rating a map/campaign 5 stars without playing it is a bit far though.

Gonna try this later today, looks interesting. Although it's a bit off-putting from the screenshots that black mask isn't turned on. Terrain looks cool tho.
I know how hard it is to make a campaign , and i appreciate the effort.

If you have CD keys from your old version, you don't need to buy the new one. Vast majority of people just play with classic graphics, so you can access basically everything with your old RoC key.
i know mate, i even play online campaigns with friends in the old version, but the campaign is showing as a 2.0 version map.
 
Level 11
Joined
Nov 12, 2018
Messages
81
Rating a map/campaign 5 stars without playing it is a bit far though.

Gonna try this later today, looks interesting. Although it's a bit off-putting from the screenshots that black mask isn't turned on. Terrain looks cool tho.
I will be honest, I only got to mission 3 before I decided "well, that's enough". I like a lot of the ideas/concepts, like Uther leveling up his abilities through combat, or finding new spells in the form of items, and the terrain is honestly accurate to Blizzard's and is pretty beautiful. However, the gameplay is genuinely agonizing. Maybe I'm doing something wrong, but mission 2 for example was incredibly slow and not fun. Mission 1 took like, 5 minutes to complete, and the starting units ended up being useless/pointless.

I think you're on the right track, and you're definitely a creative person with a keen eye for mechanics and terrain. I also think you should maybe focus more on the mission design and gameplay.
 
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