Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
This is a short and very simple, custom campaign consisting of six playable chapters and two cinematic chapters, starring Uther Lightbringer. The story begins in Andorhal, where Uther and Arthas will fight to the death...
Rating a map/campaign 5 stars without playing it is a bit far though.
Gonna try this later today, looks interesting. Although it's a bit off-putting from the screenshots that black mask isn't turned on. Terrain looks cool tho.
If you have CD keys from your old version, you don't need to buy the new one. Vast majority of people just play with classic graphics, so you can access basically everything with your old RoC key.
Rating a map/campaign 5 stars without playing it is a bit far though.
Gonna try this later today, looks interesting. Although it's a bit off-putting from the screenshots that black mask isn't turned on. Terrain looks cool tho.
If you have CD keys from your old version, you don't need to buy the new one. Vast majority of people just play with classic graphics, so you can access basically everything with your old RoC key.
Rating a map/campaign 5 stars without playing it is a bit far though.
Gonna try this later today, looks interesting. Although it's a bit off-putting from the screenshots that black mask isn't turned on. Terrain looks cool tho.
I will be honest, I only got to mission 3 before I decided "well, that's enough". I like a lot of the ideas/concepts, like Uther leveling up his abilities through combat, or finding new spells in the form of items, and the terrain is honestly accurate to Blizzard's and is pretty beautiful. However, the gameplay is genuinely agonizing. Maybe I'm doing something wrong, but mission 2 for example was incredibly slow and not fun. Mission 1 took like, 5 minutes to complete, and the starting units ended up being useless/pointless.
I think you're on the right track, and you're definitely a creative person with a keen eye for mechanics and terrain. I also think you should maybe focus more on the mission design and gameplay.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.