EDIT:
The team name has been changed to DSM Warcraft, as I've found out that there is already a team called Silent Vertigo.
Greetings, fellow mappers!
DSM Warcraft is a newly formed modding team in a lack of members for a project which is planed to break some map records and bring in some new stuff into the world of WC3 Modding.
I am posting this in a hope to find mappers who are willing to be part of an RPG project, called "Lands of Sylmorn".
Lands of Sylmorn is a game which is under construction, an actual RPG game by DSMaX, a programmer team wipe from UbiSoft, settled in Hungary. I am a designer and programmer in the team and I decided to make a WC3 Mod from the main Story of the game.
About the Project:
- The map is going to be in an RPG style, as big as possible and most likely have off maps in Campaign style.
- It is going to a Single Player map, of course.
- The main goal of this project is to break the so far record of DSM Warcraft maps, to make the yet longest play-through map ever, but still fun all the way.
- The record of the longest play-through is 28 h 34 min.
- We are planing to make at least 36-48 hours of play-through.
- The map will use a 3rd Person System made by me.
Details :
The 3rd person view contains arrow key movement, jump, attack on button press. Trying avoid mouse click use as much as possible in movement.
The camera is built he way if you approach a wall, and it's on your right, the camera pulls a bit to the left automatically, so that it does not enter into the wall - and vice-versa.
I had a long time to make this work.
I am working now to make the attack currently.
This view and a good ambient terrain will make the players feel that they are in the world actually.
- A system of life-conditions is in progress, heat / hunger / thirst / fatigue will be checked all the time to make the gameplay more realistic.
Resources so far :
- I am using over 300 - 400 + Custom models made by various THW artists.
A huge thanks to all of the modelers over the world, we mappers would be nothing without you.
- Custom sounds made by me and my brother. (I'm a sound technician and a programmer in Real Life)
About the World :
“It has been shattered apart…
Storylines will flew into one,
One day.
Once, everyone lived together,
For each other!
The rays of war have made us separate.
The pieces must be reunited,
And so the Light can cover again,
The plagued lands…”
Sylver ame Teu,
High D.Disciple of Dilogus,
The 3147th year of the Eagle
" And so it happened… When these lands were in dark times, Geona, the goddess of fate made a choice. She wanted to help the people, to help the living. The Talisman has been created… By the creation of this sacred artifact, the Years of Sorrow has ended, and the Years of Light has begun. The power of the Talisman was strong, to powerful. For almost 7.000 years, the people lived in peace, in happiness. The artifact attracted the power hungry, and after 7.000 years, the war started again, bringing the Dilogus to the Age of the Eagle. For years, the war last, destroying lands… destroying everything in its way. In the beginning of the war, the Talisman was taken to the tower of Anoera, to be protected with magical forces. It didn’t helped. The war reached it - evil sorcerers got their hands on it. And again, the world was near to loose its balance. The only way to survive was to ask the Goddess Geona for help. The 3147th year of the Eagle was the year of the separate. Before any act could be done, the Talisman has been shattered apart to six pieces. Each of them has been hidden from power hungry minions. Each part has its own weapon symbol. By collecting all the pieces and bringing them to one place can reunite the talisman and end The years of the Crow. "
The young adventurers who dare to try to find the parts of this artifact a long way of adventuring awaits.
Beside the main story, there will be lot's of sidequests and other things, so we accept writers also.
-------------------------------------------------------------------------
Team Status :
Available Slots:
We only need one or two modelers, and we are full.
The other spots are filled, sorry for all those who didn't made it in.
Contact me on MSN:
[email protected]
or here, at THW.
Best, for all of you...
Respect and Regards ~ Christina.
EDIT:
The team name has been changed to DSM Warcraft, as I've found out that there is already a team called Silent Vertigo.
The team name has been changed to DSM Warcraft, as I've found out that there is already a team called Silent Vertigo.
Greetings, fellow mappers!
DSM Warcraft is a newly formed modding team in a lack of members for a project which is planed to break some map records and bring in some new stuff into the world of WC3 Modding.
I am posting this in a hope to find mappers who are willing to be part of an RPG project, called "Lands of Sylmorn".
Lands of Sylmorn is a game which is under construction, an actual RPG game by DSMaX, a programmer team wipe from UbiSoft, settled in Hungary. I am a designer and programmer in the team and I decided to make a WC3 Mod from the main Story of the game.
About the Project:
- The map is going to be in an RPG style, as big as possible and most likely have off maps in Campaign style.
- It is going to a Single Player map, of course.
- The main goal of this project is to break the so far record of DSM Warcraft maps, to make the yet longest play-through map ever, but still fun all the way.
- The record of the longest play-through is 28 h 34 min.
- We are planing to make at least 36-48 hours of play-through.
- The map will use a 3rd Person System made by me.
Details :
The 3rd person view contains arrow key movement, jump, attack on button press. Trying avoid mouse click use as much as possible in movement.
The camera is built he way if you approach a wall, and it's on your right, the camera pulls a bit to the left automatically, so that it does not enter into the wall - and vice-versa.
I had a long time to make this work.
I am working now to make the attack currently.
This view and a good ambient terrain will make the players feel that they are in the world actually.
- A system of life-conditions is in progress, heat / hunger / thirst / fatigue will be checked all the time to make the gameplay more realistic.
Resources so far :
- I am using over 300 - 400 + Custom models made by various THW artists.
A huge thanks to all of the modelers over the world, we mappers would be nothing without you.
- Custom sounds made by me and my brother. (I'm a sound technician and a programmer in Real Life)
About the World :
“It has been shattered apart…
Storylines will flew into one,
One day.
Once, everyone lived together,
For each other!
The rays of war have made us separate.
The pieces must be reunited,
And so the Light can cover again,
The plagued lands…”
Sylver ame Teu,
High D.Disciple of Dilogus,
The 3147th year of the Eagle
" And so it happened… When these lands were in dark times, Geona, the goddess of fate made a choice. She wanted to help the people, to help the living. The Talisman has been created… By the creation of this sacred artifact, the Years of Sorrow has ended, and the Years of Light has begun. The power of the Talisman was strong, to powerful. For almost 7.000 years, the people lived in peace, in happiness. The artifact attracted the power hungry, and after 7.000 years, the war started again, bringing the Dilogus to the Age of the Eagle. For years, the war last, destroying lands… destroying everything in its way. In the beginning of the war, the Talisman was taken to the tower of Anoera, to be protected with magical forces. It didn’t helped. The war reached it - evil sorcerers got their hands on it. And again, the world was near to loose its balance. The only way to survive was to ask the Goddess Geona for help. The 3147th year of the Eagle was the year of the separate. Before any act could be done, the Talisman has been shattered apart to six pieces. Each of them has been hidden from power hungry minions. Each part has its own weapon symbol. By collecting all the pieces and bringing them to one place can reunite the talisman and end The years of the Crow. "
The young adventurers who dare to try to find the parts of this artifact a long way of adventuring awaits.
Beside the main story, there will be lot's of sidequests and other things, so we accept writers also.
-------------------------------------------------------------------------
Team Status :
Syleona : Terrainer, Triggerer, Designer, Writer, Sound Technician.
TheBroken : Triggerer, Terrainer
Vertical : Terrainer, Writer
Lux : Triggerer, Designer, Terrainer, Concept Artist
Craka_J : Writer, Terrainer, Designer, Concept Artist
redscores : Spell Triggerer , Triggerer, Editor
operator : Triggerer
†-Revellion-† : Writer
madcat2 : Skinner
Simon559 : Object / Item Editor
Daedin : Triggerer
Available Slots:
Modeler
We only need one or two modelers, and we are full.
The other spots are filled, sorry for all those who didn't made it in.
Contact me on MSN:
[email protected]
or here, at THW.
Best, for all of you...
Respect and Regards ~ Christina.
EDIT:
The team name has been changed to DSM Warcraft, as I've found out that there is already a team called Silent Vertigo.
Last edited: