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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Siegecraft

Submitted by Mr.Cheese
This bundle is marked as approved. It works and satisfies the submission rules.
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Welcome to Siegecraft.

…where the entire map is a gigantic battlefield!

To win, just destroy the enemy capital! But doing this is not easy. Designed by someone who hates AOS maps, this map is about one thing and one thing only: epic battles.

No lanes. No symmetrical layout of the land. No predictable attacks from the armies. There is artillery that will constantly bombard the battlefield. Sides will build a fort and retake it constantly.

The map size is epic (a rarity for AOS maps). The number of different units that spawn surpass over a hundred. This map is also great for newcomers to Warcraft 3 who just want to pick a hero and kick some butt.


DISCLAIMER:

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This map has the intent on pushing Warcraft 3’s limits today so that the map ages better over time. Lag will be a factor. The lag is not being caused by leaks or bad triggering but by the sheer amount of units and crazy spells in the game. On my computer, that has a healthy amount of ram, the lag is almost non-existent when the battlefield is saturated. But for those with lesser computers, there may be some lag. As the game goes on, the lag should decrease whenever a barracks is destroyed and the army shrinks. If you receive any lag, it will be at its worse in the beginning of the game.

If this map lags for you, there are options one can take to eliminate it. Choose the option of destroying the South Barracks or North Barracks (or both), and you will find the game running much faster and smoother. Removing the artillery also helps.

This map is also a very high file size due to the sheer amount of content and to all the imported data. This map is not intended to be a Bnet map where you throw it up there blindly and have people join you. This map is intended to play with friends you know or by yourself.

This map is also protected.


Features:

MASSIVE BATTLES


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The above images are common in a typical game of Siegecraft. Explosions, big spells, small spells, units racing towards one another, battles breaking out all over… if you do not like epic battles and prefer grandma friendly wars, then this map is not for you.

Unlike most AOS maps, there are no ‘lanes’. There is just a battlefield. There are no lanes to ‘push’. Depending on how the armies are marching across the battlefield will determine when and how the battles occur.

Also, unlike most AOS maps, there is no symmetry between the sides. Far from being unbalanced, this has removed repetition that (to me) plagues usual AOS maps. It is fun when areas are different.


THE AGES


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In Siegecraft, the armies do not ‘upgrade’ as in a typical AOS (such as +1 armor) or adding another unit. Instead of upgrading, they go through an entire metamorphosis.

After a period of time (which you can modify in the options), a new ‘age’ will begin and entirely different units will spawn as your army. When a new ‘age’ begins, your army will become more powerful and the units deadlier. But they will also behave differently as well. For example, in the Age of Magic, almost all the units cast spells. AOS games can get boring because the armies get boring and easy to kill. The Ages remove repetition by making the armies harder and deadlier. The game becomes more intense.

Each ‘Age’ is like its own game due to how different they are from one another. Here is the breakdown of the Ages.


-Age of Knives



Age of Knives is the very first Age. This is very medieval period, and units act as you would expect. Footmen use swords. Archers use bows. Archmages turn people into sheep. Catapults hurl rocks at the towers.

-Age of Magic



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With the Age of Magic, the elite units of the Age of Knives become the bread and butter of the army. Now, most of the units are spell casters.

-Age of Chaos



All hell breaks lose with the Age of Chaos. Units become very fast, the spells they cast are deadlier, and flying units begin making up much of the army. If you neglected to level your hero, you’re going to be torn to shreds.

-Age of Order



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The Age of Order smoothes the roughness from the last age and the units are more complete. Flying units and battle mages rule this Era. The units aren’t as fast, but they are more deadly. Sometimes a giant golem appears (above) to dominate the battlefield.

-Age of Ascendancy



This era is the last and will end the game swiftly if it is still in a stalemate. The Age of Ascendancy is technology from the future. Marines with machine guns enter the scene backed up by space ships. Hovercrafts appear firing lasers. Some cruisers are extremely dangerous with their lasers. Others fire deadly explosions and black holes that can take out even the most leveled hero.

If a game reaches the Age of Ascendancy, it will not last much longer. Due to powerful units and extremely strong artillery, the game will come to its conclusion.

Most of my games end up being 50 minutes long or shorter. Typically, the Age of Ascendancy ends the game within five to ten minutes.


EPIC TERRAIN
But epic battles wouldn’t mean much without rich engrossing terrain to fight them in.

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All the above images are playable areas. While that looks nice, it becomes boring if terrain is nothing more than the same theme (such as a forest theme). Wouldn’t a game be more fun with more diversified locations?


DIVERSIFIED TERRAIN:
Diversifying the terrain is to eliminate repetition during play. It is more fun where areas are very different from other areas.

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All images above are playable areas in the game.


LEAD YOUR ARMY:


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It wouldn’t be much of a battle if you couldn’t lead your troops. For each side, there is a flag. The flag grants buffs to the hero and surrounding units. But the flag also has a set of icons for you to click where you can tell your armies where to attack.

If you steal the enemy’s flag, however, they will not respond to orders from the enemy.


BECOME RULER OF YOUR KINGDOM:


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Leading troops into battle is one thing, but wouldn’t it be fun to be king and have absolute power? Each side has a palace. When you enter it, go to the throne room, and you will find a crown lying on the ground. Pick up the crown, and you will find your hero sitting on the throne! You will lose control of your hero, though, since kings can do nothing but sit on the throne. However, you will be able to control all the units for your side with absolute precision. If you get tired of being a monarch and wish to return to battle, click on the guy with the exclamation point next to the throne. You will surrender the crown… and control.


HUGE NUMBER OF HEROES:
An AOS needs a healthy amount of heroes. So, in Siegecraft, you are presented with many different heroes to choose from.

Some heroes are very simplistic such as the Amazonia who fires special arrows. Other heroes are more complicated such as the Morph Mage who can shapeshift into any hero form she comes in contact with, even the enemy heroes. Other examples include the Huntress Hero can unmount and you end up with two heroes: the huntress and her panther, and she can mount the panther and have different abilities. There is also the druid who can transform into different forms, each form having their own unique abilities. The heroes are very different from one another.

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And many heroes have crazy spells. In the last image above, the Ogre Mage rides lightning back to his side’s Fountain of Health. Every hero has a triggered spell of some sort. Some of them are very elaborate.


AND HEROES YOU FONDLY REMEMBER:
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What I really hate about AOS maps is whenever they have many heroes, they are almost always variations on the default Warcraft 3 heroes. So to help combat that, I’ve included all the default Warcraft 3 heroes into Siegecraft. Now, the default heroes have been altered to fit with Siegecraft meaning they can go up to level 20 like the other heroes (and their abilities have been adjusted accordingly).

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If you wish to choose a default hero (because you don’t like Siegecraft’s heroes or because of nostalgia), just move your fairy through the portal. Both sides can choose any default Warcraft 3 hero.


MANY ITEMS:

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While items are a main part of most AOS maps, they take a backseat approach in Siegecraft. There are a number of items for your hero to choose from and benefit. However, items alone are not going to determine the game. There is no ‘build’ of items for any type of hero. Siegecraft is about you leading battles, not about you buffing a single hero.


FLEXIBLE CAMERA CONTROLS:


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While the default mode is a zoomed out top down view, you can alter the cameras to play the game any way you want. If you want to play it from a bird’s view, go ahead (top picture above). If you want to view the action from the ground, go ahead (bottom picture above). The tools for the camera are to make the game as comfortable as possible for you.

Press ‘Escape’ to access these controls during the game.


OPTIONS FOR YOUR ENJOYMENT:


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Within the beginning three minutes of the game, whoever presses ‘escape’ first will control the options. With this, you can set up Siegecraft to do many things. You can disable features such as the artillery or the north and south spawns. You can start players off with 2000 gold or more if you choose. You can modify the revival time for heroes and even modify the experience rate for heroes.

Most important of all, you can modify the Ages. If you just wish to play in the Age of Knives, you can turn off the Ages. If you just want to play in the Age of Chaos, you can set up the game to start in the Age of Chaos. But what if you want a challenge and wish to start one side in the Age of Chaos and the other side in the Age of Order? You can do that.

Also, incredibly important, you can choose the RACE of the sides. Currently, there are only two races: Humans and Night Elves. Both races use completely different units and have different ways of attacking (Night Elves rely on superior archers and gigantic walking treants).

The options are to put the player in control of whatever game experience he or she wants. The options enable a healthy replay of Siegecraft.

AI PLAYERS INCLUDED:

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Siegecraft does include artificial intelligence so the map is fully playable with a single player. The bots know how to use their abilities, know to retreat when they get low on health, know how to build forts, and will obtain the flag and order troops around.

The AI currently has only one difficulty setting at the present time. So no matter what difficulty setting they are assigned, they will be the same.

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The bots also will talk to you. Sometimes, such as in the above image, they will lose their temper with you. Like a human player, sometimes they don't like to lose. (This, of course, can be disabled in the options.)

UNFINISHED:


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Siegecraft is being released now because Starcraft 2 is about to come out. While Siegecraft has been extensively been worked on, it clearly is not “finished” (but what map is?). Here are some of the things that I wanted to add…

-Additional races such as the Orcs and Undead as opposed to just having Humans and Night Elves as the choices.

-Different difficulty settings for the AI. The AI currently present would be considered ‘Easy’ mode. ‘Hard’ mode would have the heroes keep targeting the Human players in a devilish way.

-More items.

-More heroes for the Hallaer Side. I already have half a dozen already done for them. Oh well.

-While Astalder side is mostly done with their heroes, a few of them could use more work. The Charge Knight, in particular, needs some new spells.

-A full multiboard. It was never necessary for the gameplay so I left it out for now. The Leaderboard does its job fine.

-At the “Fort Shop”, different types of forts would be available such as a fort with fire towers or ice towers. This wasn’t included at the time because of how radically unbalancing a “super fort” became to the game’s flow.

-A loading screen. But who really cares about a loading screen? Bah.

-There are ‘empty areas’ on the map around the sides. These were to be filled in as territories that heroes could explore on their own via the portals (such as the one in the church). There, the hero could level up and gain gold very easily. I even wanted to program the AI to join the Human Heroes if they decided to take on any of these missions. And furthermore, I wanted these territories to go through time. So you could reset the portal and the same area would change from grassy caveman type era to a sci-fi high technology era. I simply ran out of time to implement this.

-An ending cinematic and a credits cinematic were begun but could not be completed in time. This is truly a shame because they were very amusing. The ending cinematic would have your hero sit on the throne. Just as the introduction mimicked Warcraft 1’s intro, the ending sequences would have mimicked Warcraft 1’s endings.

This map will still be worked on if there is interest.

The limitations of Warcraft 3 engine’s on the total amount of units is totally gone in Starcraft 2. While this map took an incredible amount of work, if you desire something similar to be made in Starcraft 2, please say so. Starcraft 2’s better engine would greatly help out this type of map. But I won’t do it if the interest isn’t there.

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CREDITS:

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I must thank the entire Hive Workshop for making this map possible. From the advice to the spells to the models, all of it was applied. So much has been applied, it is going to be impossible to credit everyone. So I will shout out to the biggest contributors:


SPELLS:

Hanky- Hanky’s Spell Pack is a core piece of this map. And he thought with his own system that no one would use his spells. Hah!

Dr.Feelgood- His spellpack is partially used.

Beserker- Many of his spells are used.

Squiggly- You can tell which spells are his because of all the special effects.

RMX- For spells like Twin Axe.

Scorpion 182 – For his spells.

BlackShogun – For his dragonhead model and spells.


MODELS:

67Chrome- Big thanks to him for his amazing skins. Siegecraft’s Magic Archer and numerous other heroes thank him.

Dan van Ohllus- For models like the unmounted mage and the Amazonia.

General Frank- For many heroes such as the Tigerian Slicer to army units such as the knight and pikeman.

Will the Almighty- For many special effects.

Jetfang Inferno- For many special effects.

Kitabatake- For the catapult and ballista models, for the Night Elf spider tank, for the Bane model, etc.

Radagast- for the Master Dwarf model.

Cloudstrife- For terrain ideas.

There are, unfortunately, many people I am leaving out because there are so many and I cannot remember them. But they are all available on the Hive.

So thank you again, guys!


Updates



1.2
Summary

This is likely the last update to Siegecraft for Warcraft 3. The Galaxy Editor has just been released meaning I was correct to rush this map to completion. To give you an idea of how fast this map was worked on, when the Starcraft 2 beta began, there was no terrain at all. When the map finally got uploaded, it only had a couple of weeks before the Galaxy Editor was released marking the end of the War 3 modding era.

This map could have used another few months to bake but I had to pull it out of the oven now to see whether people would like the recipe. This is why there are so many 'imperfections' you will find if you look close enough. But I am glad this map got uploaded in its imperfect state rather than not being uploaded at all.

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Welcome the Orcs, a new race added with 1.2. Even though there was only a few days between patch 1.1 and 1.2, I was barely able to squeeze out the Orc race.

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The Orcs come in colors of green and red and prefer coptors and big damn tanks. Who knew?

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The Slicer hero has a new ability and a new ultimate. The ultimate is 'multiply' where the Slicer splits into many copies of himself. The Slicer copies have bladestorm so you can fire off several bladestorms all in one spot. Mows down the enemy... literally.

Note the many Generals on the side. All the 'special' units for each race are now considerably more powerful. These units like the General can only have one running around at a time. All have command and vampiric auras. The General will make many, many copies of himself. The Warchief will undergo bladestorm. And the Warden will cast starfall. These 'little heroes' are considerably the strongest unit on the battlefield outside the heroes.

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With this rushed 1.2 patch for a rushed map, this pretty much concludes Siegecraft for Warcraft 3 and my involvement with Warcraft 3 modding. I'll see you in Starcraft 2.

Full Patch Notes

-BUG FIXES-

-Lag reduction!- Footman now has a new low poly model. Warcraft 3's footman is very high poly and slows the map when in large numbers.
-Fountains, for both sides, will no longer heal the enemy.
-Fountains' rate of healing has doubled (to reduce time of hero sitting by fountain).
-Fixed a bug with Player 8 giving computer death dialogue even when a human was playing.
-Fixed several pathing bugs in the upper snow area.
-Fixed multiple pathing bugs in the Ice Palace.
Spiced up the Hallaer area with better terrain.
-Fixed the pathing error near the Hallaer Hero spawn.
Corrected doodads at the water fountain at the Top Middle Barracks for Astalder.
-Fixed a bug for Player 10's camera system.
-Fixed major bugs in the 'Reset Camera' which would cause zoom and rotation to become 'off'.
-Fixed a bug that player's name was not displayed when he became Emporer of Hallaer.
-Fixed typing errors in Harpy Hero's Spin Attack description.
-Fixed the description of Retribution Aura in that it does not last for a certain amount of time but is permanant.


-New Features-

-Slicer has a new ultimate: Multiply
-Slicer has a new ability: Crush
-Ancient Warrior's Nature Shockwave has been replaced with Entangling Roots.
-Ancient Warrior's Elune's Wrath ability has been replaced with Nature's Explosion.
-Orc Race is now available.


-Balance-

-Deafening Strike's cooldown increases with the levels.
-Charge once again has area of effect.
-Some item prices have been lowered to increase their usability.


1.1
Summary:

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Multiplayer now works with no one dropping. Lag has also been reduced. However, battling the lag will continue on different fronts. Hopefully everyone will able to do something like the above image such as leading a massive army of gigantic trees to attack the unsuspecting enemy.

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Note how the Amazonia has that skull shield? Almost all the AI heroes now purchase weapons to better kill you. The AI are no longer pushovers at the later Ages (provided they earned enough gold!). The Amazonia above just tore through my warlock.

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Credits have now been added to the game to thank people for their contributions. Credits will turn on when the game is over (and is, of course, skippable).


Full Patch Notes

-BUG FIXES-

-Players in multiplayer games will no longer disconnect as soon as they pick a hero for the Hallaer side anymore. The 'transporting' disconnect bug has also been eliminated.
-Spawn system reworked to reduce lag. (While lag has been reduced, spawns may not act as they should since it is a new system.)
-Only fairies and heroes can trigger 'new heroes' and rune descriptions now.
-The giant Treants for the Night Elves are no longer spell immune.
-Correction in text concerning Fortress Tower description.
-Correction in text concerning Chaos Mage.
-Level 5 of the Juggernaut summon has lost its summon artifact ability. It can now summon the dead.
-The 'Press Escape' note during the introduction no longer blinks.
-Huntress Hero's name will no longer change when mounting or unmounting.
-Mountain Giants (Age of Chaos) now have mana.
-Orb of Water ability now correctly displays all five levels.
-Keeper can no longer attack you when you sit on the throne.
-A doodad error was corrected in the Astalder Throne Room.
-A testing ability for cannons was removed.
-Magic Tower's name is now 'Magic Tower' and no longer 'Guard Tower'.
-Will of the Forest ability text has been corrected.
-Amazonia's name was corrected.
-Create Golem now creates golems to match the map's current tileset.
-Fixed an error in Twister that it didn't scale to the spell's level and did little to no damage.
-Removed major lag from Twister by removing terrain changes the spell did.
-Ancient Warrior Rune description has been corrected.
-Fighter (Human/Age of Ascendancy) now has laser art (mostly) firing from the model.
-Fighter's spells have been removed.
-The Elite Hippoglyph Rider (Age of Order) no longer uses Flamestrike spell but a new custom one appropriate as a Night Elf spell.
-Fart Spell no longer uses a passive looking icon.
-Bane's "Raise Greater Dead" now has appropriate tooltips describing what skeletons are summoned.
-Polarity Aura now displays the correct tooltips.
-Added rocks, flames, and other terrain around Hallaer's hero revival place.
-Space Marine's Banish has been replaced with Energy Wave.


-BALANCE-

Main Buildings

-Due to popular demand, both palaces have had their hitpoints doubled from 2500 to 5000.

Fire Panda

-Fireaga cooldown has been increased from 7.5 to 14.
-Fireaga mana cost has been increased from 50 to 70.
-Fire Nova mana cost has been decreased from 80 to 60.


Mage Warrior

-Twister cooldown has been increased from 8 to 22.


Charge Knight

-Fury Grab mana cost has been decreased from 200 to 150.
-Loses the Trample ability. Now has Energy Burst in its place.
-Charge ability only affects the hero, no longer has area effect.


Master Dwarf

-Renamed to Blood Dwarf
-Loses the Lightning Hammer ability. Now has Blood Jar in its place.


Elite Archer

-Renamed to Nature Archer


Space Marine

-Starship summon is no longer permanent.


-New Features-

-Jasso now talks when he dies! (Can be disabled, of course.)
-Laran now talks when he dies! (Quite an insulter...)
-Can Enable Local Fog in options. (Game now starts with universal fog.)
-Can Enable Music Area Effects. (Will de-sync multiplayer games. Only use in singleplayer.)
-Credits will now play when the game ends.


1.0
Release Version

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Keywords:
AOS, epic, siege, war, battle, large, hero, flag, army, chicken, warcraft, medieval, sci-fi, fort, terrain
Contents

Siegecraft (Map)

Reviews
Moderator
23:46, 23rd Apr 2010 ap0calypse: Approved
  1. 23:46, 23rd Apr 2010
    ap0calypse: Approved
     
  2. TheGodEmperor

    TheGodEmperor

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    Really nice discrption sounds interressting ill try it later and give you some feedback
     
  3. Ultimate_MapCreator

    Ultimate_MapCreator

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    This can't be wc3...
     
  4. GolluM_KoMe

    GolluM_KoMe

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    Very promising ! I'll take a look later :)
    Btw the terrain seems Epic !
     
  5. TheGodEmperor

    TheGodEmperor

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    Its really laggy!!!
    i played it offline ... IT LAGGS pls fix that
     
  6. Rainbow Evil

    Rainbow Evil

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    Im sry but my screen turns black before I choose my Hero. Please fix it. Looks very promising!
     
  7. Freeze87

    Freeze87

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    Downloading, look good, but 6.5 mb who will wait to download that on Garena or Battle Net...

    Edit:
    I dont have strong PC but, i have 2gb RAM and lags like hell, i cant play it, and that is offline. Online will be........You say that lags becouse spells and some other stuffs, but ii dont see any reason in the map that can couse this lag. Map look good but this lag and map size......
     
  8. Warhunter

    Warhunter

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    For an advanced map like this, it's not possible to fix. Many triggers runs at once, to remove that lag, he will have to remove the triggers.. And how fun will that be?
    Only one solucion here. Get a better comp. :b

    Nice map btw.
     
  9. takakenji

    takakenji

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    nice map! also, you can't downrate it for lag, that's your computers fault.
     
  10. Reaper51

    Reaper51

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    I have 4GB ram and a dual core extreme @ 3GHz and it still lags,
    I guess that the wc3 engine can't take this much.
     
  11. Aesthetics

    Aesthetics

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  12. Tleno

    Tleno

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    Really nice but seems to be laggy and also filesize should be at least 6mbs to play multiplayer.
     
  13. Vengeancekael

    Vengeancekael

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    No, 8mb, they updated it.
     
  14. mouseman89

    mouseman89

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    the tree knights are considered buildings, so spells cant hit them.
     
  15. Wox

    Wox

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    will try it asap. gj m8 on your effort.
     
  16. knight26

    knight26

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    this looks to be epic!, Im testing this as soon as have have free time!
     
  17. pregomal

    pregomal

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    I Like it!!!! I hate AOS too,And this is totally the Oposing!!!!! There's a little mix of Empire Earth,A game where you up ages,and Warcraft!!!! This is Much Incredible,I WAS LOOKING FOR A MAP LIKE THAT!!!! *hugs*
     
  18. cybroxis

    cybroxis

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    i'm just going to tell you - whenever i try as the "kingdom of hallier" and choose my hero, the game disconnects for me, as well as when anyone else on my team tries to. However, people on the other team's games work fine. This is a huge glitch and should be fixed.
     
  19. Newominus

    Newominus

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    Who ever said it was for Battle Net?

    Edit: This map lags like turds in a microwave trying to be a good meal. If it lags too much, it becomes unplayable. If it is unplayable its bad.
     
    Last edited: Apr 12, 2010