Summary:
Multiplayer now works with no one dropping. Lag has also been reduced. However, battling the lag will continue on different fronts. Hopefully everyone will able to do something like the above image such as leading a massive army of gigantic trees to attack the unsuspecting enemy.
Note how the Amazonia has that skull shield? Almost all the AI heroes now purchase weapons to better kill you. The AI are no longer pushovers at the later Ages (provided they earned enough gold!). The Amazonia above just tore through my warlock.
Credits have now been added to the game to thank people for their contributions. Credits will turn on when the game is over (and is, of course, skippable).
Full Patch Notes
-BUG FIXES-
-Players in multiplayer games will no longer disconnect as soon as they pick a hero for the Hallaer side anymore. The 'transporting' disconnect bug has also been eliminated.
-Spawn system reworked to reduce lag. (While lag has been reduced, spawns may not act as they should since it is a new system.)
-Only fairies and heroes can trigger 'new heroes' and rune descriptions now.
-The giant Treants for the Night Elves are no longer spell immune.
-Correction in text concerning Fortress Tower description.
-Correction in text concerning Chaos Mage.
-Level 5 of the Juggernaut summon has lost its summon artifact ability. It can now summon the dead.
-The 'Press Escape' note during the introduction no longer blinks.
-Huntress Hero's name will no longer change when mounting or unmounting.
-Mountain Giants (Age of Chaos) now have mana.
-Orb of Water ability now correctly displays all five levels.
-Keeper can no longer attack you when you sit on the throne.
-A doodad error was corrected in the Astalder Throne Room.
-A testing ability for cannons was removed.
-Magic Tower's name is now 'Magic Tower' and no longer 'Guard Tower'.
-Will of the Forest ability text has been corrected.
-Amazonia's name was corrected.
-Create Golem now creates golems to match the map's current tileset.
-Fixed an error in Twister that it didn't scale to the spell's level and did little to no damage.
-Removed major lag from Twister by removing terrain changes the spell did.
-Ancient Warrior Rune description has been corrected.
-Fighter (Human/Age of Ascendancy) now has laser art (mostly) firing from the model.
-Fighter's spells have been removed.
-The Elite Hippoglyph Rider (Age of Order) no longer uses Flamestrike spell but a new custom one appropriate as a Night Elf spell.
-Fart Spell no longer uses a passive looking icon.
-Bane's "Raise Greater Dead" now has appropriate tooltips describing what skeletons are summoned.
-Polarity Aura now displays the correct tooltips.
-Added rocks, flames, and other terrain around Hallaer's hero revival place.
-Space Marine's Banish has been replaced with Energy Wave.
-BALANCE-
Main Buildings
-Due to popular demand, both palaces have had their hitpoints doubled from 2500 to 5000.
Fire Panda
-Fireaga cooldown has been increased from 7.5 to 14.
-Fireaga mana cost has been increased from 50 to 70.
-Fire Nova mana cost has been decreased from 80 to 60.
Mage Warrior
-Twister cooldown has been increased from 8 to 22.
Charge Knight
-Fury Grab mana cost has been decreased from 200 to 150.
-Loses the Trample ability. Now has Energy Burst in its place.
-Charge ability only affects the hero, no longer has area effect.
Master Dwarf
-Renamed to Blood Dwarf
-Loses the Lightning Hammer ability. Now has Blood Jar in its place.
Elite Archer
-Renamed to Nature Archer
Space Marine
-Starship summon is no longer permanent.
-New Features-
-Jasso now talks when he dies! (Can be disabled, of course.)
-Laran now talks when he dies! (Quite an insulter...)
-Can Enable Local Fog in options. (Game now starts with universal fog.)
-Can Enable Music Area Effects. (Will de-sync multiplayer games. Only use in singleplayer.)
-Credits will now play when the game ends.