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Siege - High Resolution

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Level 15
Joined
Jun 11, 2007
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969
Yo

This is some sort of siege of a castle.
Personally I find the "attackers" lacking, they look really stif and boring.

Please give me your opinions, what you think and if you like it/don't like it :)
 

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Level 18
Joined
Aug 3, 2008
Messages
1,935
what you need is :

1) better fog, it gets too dark and makes the castle to bright which overshadows the units down below.
2) have the units do the walk animation. Either take shots in game or use the editor and make them only have the run animation

3) have projectiles in the air. Make a doodad and make it into an arrow, then tilt it a bit using the negatic pitch/roll angle, and then raise them in the air. Itll give the feeling of arrows shooting down at them.

and you may need a better camera angle. i suggest one from the side, instead from the castle.
 
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