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[Show Used Textures]

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Jan 21, 2007
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Ok, so I redid the UVW on my model in 3dsm, assigned a material/texture to it with the material manager, and it all looks good. But when I export it as a .mdx and open it in viewer and click [Show Used Textures] it doesnt show any... In addition if I implort it into the WE and import the texture I know I'm supposed to rename the texture but I dont know what to rename it as =/ because I dont know the needed path.

So basicaly, am I not actualy making the model use the texture in 3dsm? I'm not even sure how my question should be worded; just how do I actualy apply the texture to the model (because I know it wraps right and everything).

:razz:
 

TDR

TDR

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...what version of max are you using? If you're using 5 with art tools, then make sure you apply a wc3 material on your model, with your texture in the diffuse channel. Else, if you use a newer version and dexscript, I don't know...it should work...just a standard material.
 
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Im using 3d studio max 9 TDR, so warcraft art tools isn't compatible.

And at BlinkBoy like i said before, Im using 9. Could you be a little but more decriptive as to what I am supposed to do?
 
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Sorry for a long wait on my response, I was at the lake and I had no Inter-webs, so once I reimport it can I export it as a .mdx and it will work?
 
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