Ok, so I redid the UVW on my model in 3dsm, assigned a material/texture to it with the material manager, and it all looks good. But when I export it as a .mdx and open it in viewer and click [Show Used Textures] it doesnt show any... In addition if I implort it into the WE and import the texture I know I'm supposed to rename the texture but I dont know what to rename it as =/ because I dont know the needed path.
So basicaly, am I not actualy making the model use the texture in 3dsm? I'm not even sure how my question should be worded; just how do I actualy apply the texture to the model (because I know it wraps right and everything).
So basicaly, am I not actualy making the model use the texture in 3dsm? I'm not even sure how my question should be worded; just how do I actualy apply the texture to the model (because I know it wraps right and everything).