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This is probably a really really easy trigger but I am really really rusty so I need to ask for some help. =P How would I make it so text comes up on the owner of triggering units screen?
Hmm, this GUI function uses a ForForce in the background, right ?
Using a ForForce is ok in a local block ? (Each ForForce call will open a new thread)
But in general, I think you can also just change "All Players" in the code to Player 1 red or something, I don't remember if it creates a new force though. It might just return bj_FORCE_PLAYER
Just create a Player Group variable and change the (All players) with the variable, after that you will have to call DestroyForce(udg_YourPlayerGroupVariable) to clean the Player Group leaks.
Actions
Set pg = (Player group((Triggering player)))
Game - Display to pg the text: Hey bitchas
Custom script: call DestroyForce(udg_pg)
Convert Player To Player Group
This is the GUI way, if you want the JASS way, just follow what Purge stated.
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