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[Trigger] Should I start from scratch?

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Level 5
Joined
Oct 17, 2006
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151
Ever come back to your work in the future and say to yourself, wow thats a piece of crap...

I was looking over my Lay Egg ability in Bug Warz and it is indeed a piece of crap...

  • Lay Egg Spawn
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Constructed structure)) Equal to Spider Egg
    • Actions
      • Set Spider_Egg_eggalive = True
      • Set Spider_Egg_egghatched = False
      • Unit - Add a 120.00 second Generic expiration timer to (Constructed structure)
      • Wait 119.00 seconds
      • Set Spider_Egg_egghatched = True
      • Wait 0.75 seconds
      • Cinematic - Ping minimap for (Player group((Owner of (Constructed structure)))) at (Position of (Constructed structure)) for 1.00 seconds, using a Flashy ping of color (50.00%, 100.00%, 50.00%)
      • Game - Display to (All players matching ((Matching player) Equal to Spider_Owner)) the text: |cff32cd32One of yo...
      • -------- Spiderlings Spawn --------
      • -------- Cycle1 --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Spider_Egg_eggalive Equal to True
          • Spider_Egg_SmallerSpiderCycle Equal to 1
        • Then - Actions
          • -------- Spider Egg Level 1 --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Spider_Egg_lvl Equal to 1
            • Then - Actions
              • Unit - Create 5 Spiderling for Spider_Owner at (Position of (Constructed structure)) facing (Random angle) degrees
              • Unit Group - Pick every unit in (Last created unit group) and do (Actions)
                • Loop - Actions
                  • Unit Group - Add (Picked unit) to Spider_Egg_Spiderling1
                  • Unit - Add a 180.00 second Generic expiration timer to (Picked unit)
              • Wait 179.75 seconds
              • Unit - Replace (Random unit from Spider_Egg_Spiderling1) with a Smaller Spider using The old unit's relative life and mana
              • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
              • Unit Group - Remove (Last replaced unit) from Spider_Egg_Spiderling1
              • Unit Group - Add (Last replaced unit) to Spider_Egg_smallerspider_1
              • Unit - Add a 300.00 second Generic expiration timer to (Last replaced unit)
              • Set Spider_Egg_SmallerSpiderCycle = 2
              • Wait 299.00 seconds
              • Unit Group - Pick every unit in Spider_Egg_smallerspider_1 and do (Actions)
                • Loop - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • ((Picked unit) is alive) Equal to True
                    • Then - Actions
                      • Unit - Replace (Picked unit) with a Spider using The old unit's relative life and mana
                      • Unit Group - Remove (Picked unit) from Spider_Egg_smallerspider_1
                      • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
                    • Else - Actions
                      • Unit Group - Remove (Picked unit) from Spider_Egg_smallerspider_1
            • Else - Actions
          • -------- Spider Egg Level 2 --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Spider_Egg_lvl Equal to 2
            • Then - Actions
              • Unit - Create 6 Spiderling for Spider_Owner at (Position of (Constructed structure)) facing (Random angle) degrees
              • Unit Group - Pick every unit in (Last created unit group) and do (Actions)
                • Loop - Actions
                  • Unit Group - Add (Picked unit) to Spider_Egg_Spiderling1
                  • Unit - Add a 180.00 second Generic expiration timer to (Picked unit)
              • Wait 179.75 seconds
              • Unit - Replace (Random unit from Spider_Egg_Spiderling1) with a Smaller Spider using The old unit's relative life and mana
              • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
              • Unit Group - Remove (Last replaced unit) from Spider_Egg_Spiderling1
              • Unit Group - Add (Last replaced unit) to Spider_Egg_smallerspider_1
              • Unit - Add a 300.00 second Generic expiration timer to (Last replaced unit)
              • Unit - Replace (Random unit from Spider_Egg_Spiderling1) with a Smaller Spider using The old unit's relative life and mana
              • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
              • Unit Group - Remove (Last replaced unit) from Spider_Egg_Spiderling1
              • Unit Group - Add (Last replaced unit) to Spider_Egg_smallerspider_1
              • Unit - Add a 300.00 second Generic expiration timer to (Last replaced unit)
              • Set Spider_Egg_SmallerSpiderCycle = 2
              • Wait 299.00 seconds
              • Unit Group - Pick every unit in Spider_Egg_smallerspider_1 and do (Actions)
                • Loop - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • ((Picked unit) is alive) Equal to True
                    • Then - Actions
                      • Unit - Replace (Picked unit) with a Spider using The old unit's relative life and mana
                      • Unit Group - Remove (Picked unit) from Spider_Egg_smallerspider_1
                      • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
                    • Else - Actions
                      • Unit Group - Remove (Picked unit) from Spider_Egg_smallerspider_1
            • Else - Actions
          • -------- Spider Egg Level 3 --------
          • -------- Spider Egg Level 4 --------
          • -------- Spider Egg Level 5 --------
          • -------- Spider Egg Level 6 --------
        • Else - Actions
      • -------- Cycle2 --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Spider_Egg_eggalive Equal to True
          • Spider_Egg_SmallerSpiderCycle Equal to 1
        • Then - Actions
          • -------- Spider Egg Level 1 --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Spider_Egg_lvl Equal to 1
            • Then - Actions
              • Unit - Create 5 Spiderling for Spider_Owner at (Position of (Constructed structure)) facing (Random angle) degrees
              • Unit Group - Pick every unit in (Last created unit group) and do (Actions)
                • Loop - Actions
                  • Unit Group - Add (Picked unit) to Spider_Egg_spiderling_2
                  • Unit - Add a 180.00 second Generic expiration timer to (Picked unit)
              • Wait 179.75 seconds
              • Unit - Replace (Random unit from Spider_Egg_spiderling_2) with a Smaller Spider using The old unit's relative life and mana
              • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
              • Unit Group - Remove (Last replaced unit) from Spider_Egg_spiderling_2
              • Unit Group - Add (Last replaced unit) to Spider_Egg_smallerspider_2
              • Unit - Add a 300.00 second Generic expiration timer to (Last replaced unit)
              • Set Spider_Egg_SmallerSpiderCycle = 1
              • Wait 299.00 seconds
              • Unit Group - Pick every unit in Spider_Egg_smallerspider_2 and do (Actions)
                • Loop - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • ((Picked unit) is alive) Equal to True
                    • Then - Actions
                      • Unit - Replace (Picked unit) with a Spider using The old unit's relative life and mana
                      • Unit Group - Remove (Picked unit) from Spider_Egg_smallerspider_2
                      • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
                    • Else - Actions
                      • Unit Group - Remove (Picked unit) from Spider_Egg_smallerspider_2
            • Else - Actions
          • -------- Spider Egg Level 2 --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Spider_Egg_lvl Equal to 1
            • Then - Actions
              • Unit - Create 6 Spiderling for Spider_Owner at (Position of (Constructed structure)) facing (Random angle) degrees
              • Unit Group - Pick every unit in (Last created unit group) and do (Actions)
                • Loop - Actions
                  • Unit Group - Add (Picked unit) to Spider_Egg_spiderling_2
                  • Unit - Add a 180.00 second Generic expiration timer to (Picked unit)
              • Wait 179.75 seconds
              • Unit - Replace (Random unit from Spider_Egg_spiderling_2) with a Smaller Spider using The old unit's relative life and mana
              • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
              • Unit Group - Remove (Last replaced unit) from Spider_Egg_spiderling_2
              • Unit Group - Add (Last replaced unit) to Spider_Egg_smallerspider_2
              • Unit - Add a 300.00 second Generic expiration timer to (Last replaced unit)
              • Set Spider_Egg_SmallerSpiderCycle = 1
              • Wait 299.00 seconds
              • Unit Group - Pick every unit in Spider_Egg_smallerspider_2 and do (Actions)
                • Loop - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • ((Picked unit) is alive) Equal to True
                    • Then - Actions
                      • Unit - Replace (Picked unit) with a Spider using The old unit's relative life and mana
                      • Unit Group - Remove (Picked unit) from Spider_Egg_smallerspider_2
                      • Special Effect - Create a special effect attached to the overhead of (Last replaced unit) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
                    • Else - Actions
                      • Unit Group - Remove (Picked unit) from Spider_Egg_smallerspider_2
            • Else - Actions
          • -------- Spider Egg Level 3 --------
          • -------- Spider Egg Level 4 --------
          • -------- Spider Egg Level 5 --------
          • -------- Spider Egg Level 6 --------
        • Else - Actions
I think I should start completely off of scratch (with some notes of my old system) but I can't quite decide... any opinions?
 
Level 5
Joined
Oct 17, 2006
Messages
151
I think it depends on how big you think your piece of crap is.

I'm quoting you on that... :grin:

I was going to do that anyways... I just don't want to go back and try to remember what I was doing.

I think I know what I will do with this. Hopefully it will work when I do it again...

Ty for the quote! :smile: Im off to update my map in my dark corner... >_>
 
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