[Trigger] Shotgun Spell HELP!

Status
Not open for further replies.
Level 2
Joined
Jul 16, 2015
Messages
5
Hello, I'm having trouble with a quite simple trigger. It's suppose to send out three dummy units that will spread out and damage enemy units they collide with. Problem is it only works when the caster is either facing south or north. Thanks in advance.
 

Attachments

  • Trinity Cast.jpg
    Trinity Cast.jpg
    87.6 KB · Views: 91
  • Trinity Cast.gif
    Trinity Cast.gif
    2.2 MB · Views: 138
  • Suppose to look like.gif
    Suppose to look like.gif
    1.9 MB · Views: 124
Last edited:
Rheiko's right about the angles. You have the second set of offset distances change each time instead of the angles. Currently when you cast the ability, it sends all 3 projectiles in the same direction but they will travel 1000/2000/3000 units in that direction. If you could post the trigger in the trigger tags as Rheiko has explained, that'd be great. This tutorial should help if you have any problems with posting it.
 
Its better to use a missile system for this as well.
With proper systems you can very easily set it up and control the way of how long/far they have to travel.

The angle problem would still exist there cause you calculate it yourself.
Doing
"Set TargetPoint1 = CastingPoint offset of Distance to (Angle - 30) degrees"
"Set TargetPoint2 = CastingPoint offset of Distance to Angle degrees"
"Set TargetPoint3 = CastingPoint offset of Distance to (Angle + 30) degrees"
would solve it. (This time, try to use polar offset.)
 
Status
Not open for further replies.
Back
Top