- Joined
- Oct 29, 2007
- Messages
- 34
Hello Hivers,
My first post after long inactivity, I'm now back in the world of warcraft.
First thing after roaming around the forums for while was starting my project.
Kingdom Wars
Kingdom wars is a type of game that I developed myself, though shop wars I suffered from very bad level design and balancing this one shall be much better.
The Idea is to create a persistent world with villages, cities, fortresses and dungeons scattered around the world. each player will try to achieve his goal, which can change while the game progresses. When I goal is reached new ones will be generated. Players do not start with a hero, they can earn one during the game.
I'm a fan of procedural generation, so expect a considerable amount of content to be procedural: Items, quest, certain units, conversations, side quests. only procedural creation of the terrain proved difficult in warcraft, might be something for kingdom wars II
Every race will have their own benefits, races are not restricted to the teams. If you want to be an alliance or, suit yourself. or Chaos humans, suit yourself. In fact, being a chaos human gives you a different appearance than being an alliance one.
Villages will be persisted and capture able, the villages will change appearance slightly to fit its owner race and faction. Villages will be highly customizable in terms of, building construction on predefined building spots, upgrading buildings, set up village defence governed by AI (tower, units), trading between villages, earning taxes from inhabitants ect. ect. (a full list of features will be added shortly).
There will be a campaign resource Orbs
The amount will be saved upon leaving/saving, the next time the map is played the amount of Orbs is loaded and the player can do various things with it before the game starts, like:
-Buy a starting hero.
-Buy gold with Orbs to gain starting cash.
-Buy starting items for your hero
after alpha release I will run updated polls to see what the community would like to see added, and to fix any bugs.
Game features: (list is still incomplete)
Status => Pre Alpha
The aim:
My first post after long inactivity, I'm now back in the world of warcraft.
First thing after roaming around the forums for while was starting my project.
Kingdom Wars
Kingdom wars is a type of game that I developed myself, though shop wars I suffered from very bad level design and balancing this one shall be much better.
The Idea is to create a persistent world with villages, cities, fortresses and dungeons scattered around the world. each player will try to achieve his goal, which can change while the game progresses. When I goal is reached new ones will be generated. Players do not start with a hero, they can earn one during the game.
I'm a fan of procedural generation, so expect a considerable amount of content to be procedural: Items, quest, certain units, conversations, side quests. only procedural creation of the terrain proved difficult in warcraft, might be something for kingdom wars II
Every race will have their own benefits, races are not restricted to the teams. If you want to be an alliance or, suit yourself. or Chaos humans, suit yourself. In fact, being a chaos human gives you a different appearance than being an alliance one.
Villages will be persisted and capture able, the villages will change appearance slightly to fit its owner race and faction. Villages will be highly customizable in terms of, building construction on predefined building spots, upgrading buildings, set up village defence governed by AI (tower, units), trading between villages, earning taxes from inhabitants ect. ect. (a full list of features will be added shortly).
There will be a campaign resource Orbs
The amount will be saved upon leaving/saving, the next time the map is played the amount of Orbs is loaded and the player can do various things with it before the game starts, like:
-Buy a starting hero.
-Buy gold with Orbs to gain starting cash.
-Buy starting items for your hero
after alpha release I will run updated polls to see what the community would like to see added, and to fix any bugs.
Game features: (list is still incomplete)
-Two teams alliance and chaos
-persistend villages, capturable, upgradable
-Different races: Humans, elves, dwarfs, undead, orcs, dark elves
-Strong AI: Can play a faction, can run a village (defence & mining)
-Vast and beautifull terrain, 2 continents, 6 different environments
-procedural content: quests, items, units
-Never ending story line
-Save/load system
-persistend villages, capturable, upgradable
-Different races: Humans, elves, dwarfs, undead, orcs, dark elves
-Strong AI: Can play a faction, can run a village (defence & mining)
-Vast and beautifull terrain, 2 continents, 6 different environments
-procedural content: quests, items, units
-Never ending story line
-Save/load system
Status => Pre Alpha
The aim:
week 20: Create land masses, seas, mountain, terrain layout, rivers, weather effects
week 21: Create All units and buildings, balance them and create structure upgrade trees / add humans
week 22: place all the villages, dungeons and roads
week 23: place all the trees, decorations, enchant the terrain
week 24: Alpha release 0.1 (people can walk through the terrain)
and a simple procedural assasination quest to play around in the
alpha release map.
week 25: create income systems, trade, mining and tax
week 26: create capture town system
week 21: Create All units and buildings, balance them and create structure upgrade trees / add humans
week 22: place all the villages, dungeons and roads
week 23: place all the trees, decorations, enchant the terrain
week 24: Alpha release 0.1 (people can walk through the terrain)
and a simple procedural assasination quest to play around in the
alpha release map.
week 25: create income systems, trade, mining and tax
week 26: create capture town system
Implement human race
Implement Elven race
Implement Dwarven race
Implement Orcish race
Implement Undead race
Implement Dark elves
Place Cities, villages, dungeons
Decorate terrain
Implement Elven race
Implement Dwarven race
Implement Orcish race
Implement Undead race
Implement Dark elves
Place Cities, villages, dungeons
Decorate terrain
Tax system
Mining System
Capture Town System
Orb gain System
Save/Load system
Mining System
Capture Town System
Orb gain System
Save/Load system
Quest Algorithms
Unit Algorithms
Item Algorithms
Unit Algorithms
Item Algorithms
Humanlike AI Based on yes/No decisionmaking
Selflearning AI who changes tactic accordingly.
Selflearning AI who changes tactic accordingly.
Human background story
Elf Background story
Dwarf Background story
Orc Background story
Undead Background story
Dark Elf Background story
Quests
Legend
Events
History of the world
Possible to gain from community members imput.
Elf Background story
Dwarf Background story
Orc Background story
Undead Background story
Dark Elf Background story
Quests
Legend
Events
History of the world
Possible to gain from community members imput.
Create loading screen
hints of the day
Newbie tutorial
hints of the day
Newbie tutorial
HappyTauren - Revised footman model
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