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Sherbrook Hills

Submitted by Mr.Henci
This bundle is marked as approved. It works and satisfies the submission rules.
Sherbrook Hills

Map Description


This map was played in 2v2 Ugri's Challenge.

One king once said: ,,Who controls Sherbrook, controls the East." That is a reason why many heroes are comming to the Sherbrook Hills to take Sherbrook for themself. But they must hurry because winter is comming . . .

Sherbrook Hills is an 4 player melee map, suitable for 1v1, 2v2 or FFA

Contains:
- 12 000g Main(4x), 9 500g expo(4x)
- 8 Green camps
- 12 Orange camps
- 2 Red Camps
- 1 Tavern
- 2 Goblin Merchants
- 4 Goblin Laboratories
- 2 Mercenary Camps​
Screenshots

Screenshot #1
[​IMG]

Screenshot #2
[​IMG]

Screenshot #3
[​IMG]

Screenshot #4
[​IMG]


Changelog

Version 1.0
[2016-09-19]



    • Map Uploaded.

Version 2.0
[2018-08-08]


    • Map Updated
    • Total rework of the map

Version 2.0
[2019-01-05]


    • Added drop to the spawn creeps in case of 1v1 (Forgot about them :p )

Author's Notes

Big thanks to Filmting. His maps were great inspiration and only because of his masterpieces, I am back in to the mapping.

Have any suggestion? Please write a comment. I am opened to any ideas. Have a nice day!​
Previews
Contents

Sherbrooke Hills (Map)

  1. Rufus

    Rufus

    Joined:
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    I like your work!
    Good that you included screenshots from the beginning now. Personally I like to have an overview aswell, but it is not required.

    -16000 gold mines is a bit too much. A maximum expansion should be maximum 12500 in my experience, and that is if it it is very exposed. 6000 is more normal for most gold mines, and I'd say that would be more fittng for the first expansions. It is up to you though.
    -Creep drops are good.
    -The map might be a little cramped at places, which will make fights troublesome, but it is totally ok for a melee map, just something they will have to take into consideration.
    -The waygate opens up for interesting plays.

    The terrain is good looking. The mist effect is very fitting, and the cliffs and trees placement makes the map look kinda cozy and natural.

    Try experimenting with the Higher/lower tool next time! :)

    Approved.
     
  2. Mr.Henci

    Mr.Henci

    Joined:
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    2018.08.08

    I've completly reworked the map, as it wasn't on par with my others maps.
     
  3. Ragnaros17

    Ragnaros17

    Joined:
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    I don´t know how it was the old version. This one is very good to me.

    Sugestions:

    1) A plus: Add base goldmine guards for 1vs1 play.

    2) I would try to add a couple of orange creeps level 11-13 defending nothing in the water areas looting level 2 items (charged or permanent). To have more creep options.

    3) I think the creeps of the goblin markets should loot charged level 3 items. (permanent level 2 seems low for a level 15 creep).

    nice eviroment

    5/5
     
  4. Mr.Henci

    Mr.Henci

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    Will do, totaly forgot about spawn creep camps :D