- Joined
- Sep 20, 2024
- Messages
- 15
Hello,
Is there a way to make it so researches (upgrades in armory, lumber mill etc.) are shared with all players but without any bugs? The 8 player coop campaigns have scripts for this but they are bugged causing the researches to sometimes not be researched for all players (for insance if player leaves or upgrades to keep etc. while the upgrade is still researching).
I made a simple trigger shown below. I need help, if anyone knows how to: "if a research is currently being researched other players should not be able to start researching same upgrade" (currently in my map all can start researching same upgrade and the players who didn't start researching first lose their gold and lumber spent when first player finishes the upgrade):
Is there a way to make it so researches (upgrades in armory, lumber mill etc.) are shared with all players but without any bugs? The 8 player coop campaigns have scripts for this but they are bugged causing the researches to sometimes not be researched for all players (for insance if player leaves or upgrades to keep etc. while the upgrade is still researching).
I made a simple trigger shown below. I need help, if anyone knows how to: "if a research is currently being researched other players should not be able to start researching same upgrade" (currently in my map all can start researching same upgrade and the players who didn't start researching first lose their gold and lumber spent when first player finishes the upgrade):
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Shared Upgrades
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Events
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Unit - A unit Finishes research
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Conditions
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((Owner of (Researching unit)) is in Players.) Equal to True
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Actions
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Player Group - Pick every player in Players and do (Actions)
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Loop - Actions
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Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for (Owner of (Triggering unit))) for (Picked player)
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