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Shared Hero Icons

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Level 24
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Aug 1, 2013
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  • Player - For Player 1 (Red), turn Full shared units On toward Player 2 (Blue)
  • Player - For Player 2 (Blue), turn Full shared units On toward Player 1 (Red)
  • Player - For Player 1 (Red), turn Shared units Off toward Player 2 (Blue)
  • Player - For Player 2 (Blue), turn Shared units Off toward Player 1 (Red)
?

or am I missing something?

EDIT:
Can you create it so that you are able to see more than 7 heroes in total?
Like... 12?
 
Last edited:
Noticed I never posted the method...
Because reforged changed how team resources multiboard works, you now require to have a custom multiboard already created and shown in order for reforged's team resources to overwrite it then hide it as destroy doesn't work. This means any previously shown multiboard needs to be hidden or possibly remade.

Max of 7 hero icons can be present at a time.

[trigger=testing shared icons]
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 1 columns and 1 rows, titled yay.
Set VariableSet mb = (Last created multiboard)
Multiboard - Show mb
Custom script: call SetReservedLocalHeroButtons(1)
Player - For Player 2 (Blue), turn Full shared units On toward Player 1 (Red)
Multiboard - Hide mb
[/trigger]

The team resources multiboard needs a multiboard to eat every time this method is reused in-game.
SetReservedLocalHeroButtons clears that space one usually sees when units are full shared and only needs to be ran once per game.
 
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