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SHADOWMANCER: DYNAMIC RPG CAMPAIGN v 1.4.3h

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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DYNAMIC RPG CAMPAIGN:
S H A D O W M A N C E R

by Fruit Forest

DESCRIPTION

GAMEPLAY

CHAPTERS

SCREENSHOTS

SOUNDTRACK

CREDITS

CHANGELOG

USEFUL INFORMATION

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This the story of the young elf Demenian who was saved by a shadow creature named Irv from being executed by Holy Church soldiers. Demenian saw the Church's crimes and they wanted to kill him for being a witness. Later, Irv, his mentor, taught him shadowmancer abilities.

After finishing his training, Demenian came to a small seaport village, Grahland Bay, where he asked the local government for a space to be able to start his new order.

Then, an earthquake suddenly started and militia units came to attack Demenian for no reason.
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The campaign is finished. You may beat it, just pay attention to secrets and be careful when fighting.

General Information:


An RPG with a single hero. Each chapter contains: a start and a final boss battle at its end.

This campaign was made for players who prefer dynamic and hard battles. Casual campaign somewhat at its best.

Custom universe: the plot isnt't based on any Warcraft stories, but it takes some elements from the Warcraft universe. I planned the storyline very well, trying to avoid "plot holes".

Here you may find a satire on our contemporary world policies. "Breaking of the 4th wall" jokes are also present. References to movies and games are therein too. (Chapter 5 is one big reference to an old famous game).




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Demenian Letitrendthis

The main hero. A young impulsive elf who became a witness of a Holy Church crime, when the Holy Church squad brutally killed a militia group. The Holy Church detected Demenian, but the mentor named Irv, saved him, appearing from out of nowhere. Interestingly, Demenian can't remember why did the Holy Church kill the militia and how did Irv save Demenian. After few days of running from pursuit, Irv trained Demenian by sharing his knowledge to him. Later, Demenian visited a small village, Grahland Bay, where he asked the local government for free space to begin a shadowmancer order because he wanted to use his new learned skills to protect civilians and share the knowledge with worthy ones.
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Irv (Second name would reveal in 2nd Shadowmancer campaign)

The second hero is a supporting unit. He is a soul inside Demenian's mind, giving him advice. He can create illusions of himself to visibly contact Demenian. Demenian knows quite little about him. He just knows Irv is a master of trickery and shadow magic and that he is knowledgeable and that he can make Demenian become a great shadowmancer. Irv is more than useful in battle. He uses his own mana to cast supportive spells and he is totally invulnerable to external threats when sitting inside Demenian's mind.

Secondary quests:

During gameplay, you may complete secondary quests. Spending time on secondary quests gives you rewards, but it empowers the current chapter's boss. In some chapters an empowered boss could make a hard time for you.


Item upgrading:

Every map contains an Altar of Power. It is used to extract energy resources from both runes and books. Also, it is used to upgrade items.


Resources:

Gold:

Used to buy potions and items from markets. Collect coins or sell artifacts to gain gold.

Energy:

Used to upgrade items. Collect energy stones or use an altar of power to extract energy from both books and runes. Markets exchange 1 energy for 5 gold.


Various damage types.

Physical damage:

Damage that depends on armour value.

Blunt damage:

When you say blunt damage, you think about physical damage. When you say physical damage, you think about blunt damage. Blunt damage is a kind of a physical damage, but it deals more damage to mechanical units, large units and bosses.

Spell damage:

Spell damage ignores armour value, but depends on spell resistance ratio.

All NPC mages use spell damage as their main attack. Don't underestimate small attack power value because, perhaps, the spell damage bonus could be high.


Battle Techniques:

The hero may perform triggered attacks, such as Critical Attack, Counter Attack and Extra Attack. To improve techniques you need to use runes.

Critical Attack:

Every attack may deal triple physical damage. It has less chance than other techniques. You may gather artifacts which improve Critical attacks.

Extra Attack:

Every attack may deal double physical damage. The chance is higher than that for the Critical attacks, but Extra attacks increases other attack chances. For example: Your normal critical chance is 5%. An Extra attack may do critical damage with a 15% chance. You may gather artifacts which can improve Extra attacks.

Counter Attack:

While being damaged by normal attacks, the hero may do a counter attack. It deals the same received physical (or spell, if you have the proper artifact) damage. Counter attacks reflect every normal attack, but the hero must be within melee range of the attacker. The Counter attack chance is tripled after a parry. Counter attacks also increase other attack chances, like that of the Extra Attack. For example: There is an artifact called Talisman of Ultimate Fire which has a 10% chance to creates a fire wave on attack. Counter attack increases this chance by 30%. You may gather artifacts which improve Counter attacks.

As you understood, the hero may do even Counter Extra Critical attack attack!

Triggered abilities:

This campaign ONLY has triggered spells, no standard cheap variants. Even NPCs have that, and it all depends on the spell damage bonus.



Abilities are used by the main hero. To choose the main hero press (F1).

SkillDescription
Shadow LanceMain hero ability. The hero leaves an illusion which distracts enemies. The caster becomes invisible and can attack and use other abilities not losing invisibility. After the duration is over, the illusion explodes dealing spell damage to surrounding enemies.
Lightning ChargeA Blink analogue, but after teleporting, the hero slashes surrounding enemies with physical damage. This ability, may also explode a Shadow Lance illusion when cast. A good tactic is to blow the illusion up when just 1-2 seconds of its duration remain. This ability may also be used to avoid attacks or enemy spells.
Leech HunterMass targetomg ability which curses enemies. The curse burns the enemy's mana and deals damage while restoring mana to the caster. Also, it slightly increases damage of shadowmancer abilities if it is able to deal spell damage. Doesn't affect abilities which deal physical damage. Leech Hunter also dispels positive buffs from enemies.
Shadow BlindThe hero launches a shadow wave which blinds affected enemies. Blinded enemy units can miss and have their attack speed decreased. The Hero's extra attack may be triggered with a higher chance when he attacks a blind enemy. Also, Shadow Blind removes invisibility detection for a short time. It is very useful to those who uses Shadow Lance all the time.
TremorThe Hero shocks a single target at will. Shocked enemy units take more physical damage. Stunned enemy gain large spell damage.

The campaign contains artifacts which improve the shadowmancer abilities. All of them depend on the hero's attributes.




Abilities used by the mentor. To choose the mentor press (F2).

SkillDescription
Mind ControlA chosen enemy will be fighting as an ally for the main hero. After the effect fades the mentor appears to slash that enemy's mind dealing spell damage.
Soul RavageThe mentor drains some of a chosen enemy's health to restore the main hero's health.
Adamant PowerThe mentor charms the hero's mind to deal massive damage to surrounding enemies in a large radius. The longer the channeling time, the more physical damage the hero deals.
Pain SuppressionIncreases hero's armour value. Every normal attack that deals physical damage, decreases this bonus by 1 point. Also, it removes stun effects every second.
Shadow RevealingDetects invisible units in a chosen area and also destroys enemy illusions.
Mana TransferAbsorb all of the mentor's mana to restore the hero's mana. After using this ability, it becomes locked. To unlock it you need to restore the mentor's mana to full.
Amplify HealingPassive ability. It is gained if the player reaches chapter 5 boss within a short time. While drinking Amplify Potion, the drinker is instantly healed. Healing power depends on current mentor's mana.
Willpower DominanceAll summoned units, except illusions, are banished or the Mentor takes control of them. This ability will be available if you complete a secondary quest.
Mind ShockLast ability in the last chapter. It is connected with a campaign plot twist. Stuns every unit in a boss arena for a few seconds, but it requires both energy and mentor's mana. If a boss can't remove this stun, it means the boss can't dodge your abilities. Use Pain Suppression to remove stun effects from the hero.

The mentor has his own mana to use spells. To restore the mentor's mana you need to use proper items or use the main hero's abilities which randomly restore the mentor's mana when they hit an enemy. The campaign contains artifacts which improve secondary abilities. All of them depend on the hero's attributes.

Skippable cinematics

Press (ESC) to skip a cinematic scene. Some can't be skipped.

Easy to use potion system

Healing Potion

Restores 25-40% of the hero's total health. Press (F3) to restore health.

Mana Potion

Restores 35-70% of hero's total mana. Press (F4) to restore mana.

Amplify Potion

Ups attributes, regenerates the hero's health, increases both armour and attack power for 60 seconds. Also, it restores the mentor's mana. Press (F5) to drink Amplify potions.

You can't drink potions while being stunned. You may hold a max of 10 potions of each type.
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Intro: The Beginning

Chapter I: Divine Pursuit

Chapter II: Foreigners from Three Worlds

Chapter III: Lord of the Ice Abyss

Chapter IV: Failed Diplomacy

Chapter V: Mechanism Eight

Chapter VI: Shadows of the Exiled

Chapter VII: Sleepless City

Chapter VIII: Friendship Miracles
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Abetus - Vampire Plague Theme (Plague Inc: Evolved OST)

Autumn - Shadowmancer

Borderlands 2 - Dam Top

Borderlands 2 - Glacial

Borderlands 2 - Highlands Battle

Bryan EL - Rrajigar Mine Remix

Colony Wars - Track 10

Command & Conquer: Renegade - Move It

Devil May Cry 3 - Dante vs Vergil Battle 2

Disciples 3 - Legion of Damned

Dungeon Siege 2 - Water Chapel Desert 3

Earth 2150 - LC Day 1

Fantasy Wars - Hammer of The Dwarves

Fantasy Wars - Sumgan

Fantasy Wars - Tixus

Fantasy Wars - Ugraum

King's Bounty: The Legend - Knight

King's Bounty: Warrior of the North - Army of the Dawn

King's Bounty: Warrior of the North - Road of Bones

Kostya - Dovahkiin

Mechwarrior 4: Vengeance - Indecision

Medieval 2: Total War - Duke of Death

Metal Gear Solid - Mantis Hymn

Metal Gear Solid: Twin Snakes - Mantis Hymn

Neverwinter Nights 2 - West Harbor Battle

NU music - Organic (UT redux v2)

Rollcage Stage 2 - Secret Life

Sacred - Dungeon 1

Sonic Adventure - Skydeck A Go Go!

Soul Calibur 5 - Through the Jaws of Death

Tekken 5: Dark Resurrection - Call of Inferno

The Elder Scrolls 5: Skyrim - Dragon Battle 1

Unreal Tournament - Mechanism Eight

UT2004 Troopers: Dawn of Destiny - TR_StarDestroyer

Unreal Tournament 2004 - SDG - ONS01

Voytek Pavlik - Meanwhile During Time

Voytek Pavlik - Suspense Movie Ending

West One Music - Battle Scene

World of Warcraft - Undercity

Yuko Kawai - Symphonic Suite Devil Third Movement

Campaign screen background: Unreal Tournament 3 - Deflector
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SPECIAL THANKS TO>>deepstrasz<<
FOR TESTING THE CAMPAIGN.
Blizzard Entertainment, CRAZYRUSSIAN, Destination9747, Direfury, donut3.5, epsilon, eubz, EviL_BuddhA, Felipe Gormadoc, frostwolf, General Frank, Geries, HappyTauren, HerrDave, Hexus, Illidan(Evil)X, JesusHipster, JetFangInferno, Jhonny Janbo, JollyD, Ket, Kitabatake, Kofi_Banan, Konblade, Kuhneghetz, levigeorge1617, LongbowMan, Marcos DAB, PeeKay, Polar_Bear, PrinceOfFame, Rizz_Boomer, Serbianbeast, SkipperSellenisko, soulreaver6, Stefan.K, supertoinkz, Teaspoon, The_Silent, The Weird Human, Thrikodius, Tranquil, Uncle Fester, Wandering Soul, wojia10502, Xardian, XiaolianhuaStudio.

The Ultimate Terraining Map Models

GUI -Friendly Damage Detection System
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First upload.



Most of changes are connected with game balance.

1. Primary and secondary abilities:


- Leech Hunter effect isn't removed after victim's mana is depleted.

- Leech Hunter now dispels Ice Shield effect.

- Leech Hunter burn power is limited. It can't be larger than 10 % of total hero's mana.

- Soul Ravage - Transfer power depends on STR, but it can't be larger than INT. However, Cloak of Shadow Master still makes the transfer power larger than INT.

- Balanced Shadow Lance penalty while casting other abilities. Now, your abilities must hit enemies in order to gain Mentor Power or decrease the penalty level.

- Ability damage was balanced.

- Shadow Blind duration, cooldown and mana cost was changed.

2. Items


- Perfectionist gives less energy on level up.

- Amplify Potion makes the drinker immune to Soul Ravage Effect.

- Amplify Potion increases the amount of gained Mentor's mana points when an ability hits an enemy.

- Zailjani's Head causes healing which equals a part of the transferred mana. This healing can't be larger than 5 % of total hero's health.

- Garda of Shocking should work correctly now.

- Upgrade costs were fixed to adequate values (something is increased, something is decreased).

- Amplify Potion restores from 3 to 6 Mentor's power, not 5 - 12 like in the demo.

- Book of Endurance gives 20 health instead of 18 health.

- Book of Vigor gives + 2 % to attack speed instead of 1 %.

- Book of Mana gives + 3 % to mana regeneration instead of 1 %. Also, regeneration bonus inflicted on Satyr's Bow mana regeneration and Frostmoron item increased.

- Book of Experience calculation is fixed.

- Gloves of Ogre Teeth Kick - it damages unmoved units (towers, ward etc).

- Merchant Shard works correctly now.

- Mana Potion - Decreases Shadow Lance penalty, but with a chance.

3. Battle System


- Shadow Lance penalty is complex. Boss fights increase penalty level more.

- The system of Mentor Power gaining was slightly changed. You can't gain a large number of mentor power anymore.

- Blunt damage calculation was changed.

- Spell Resistance works correctly now.

- While a boss fight is going on, a second multiboard shows an information about the boss' shadowmancer debuffs and invisible detection abilities.

4. Units


- Chapter II boss periodically restores racial troll bonuses.

- Chapter III boss is still a bit buggy (I put some fixes, should help)

- More dynamic boss fights: Bosses cast spells faster.

- Fixed AI, including Shadow Blind effect.

- Possessed Archer - Doesn't die instantly anymore when his "Power Shot" effect fades.

- First treasure chest in the 1st Chapter gives 2 healing potions, first Possessed Militia Guardian drops an additional Mana Potion.

5. Quests


- Chapter III Secondary quest "Dragon Omelette" gives a reward box with runes.

- Decreased a reward value for the completing of the secondary quest "Building the Bridge".

6. General


- Experience scale value was changed.

- Made some tries to remove the slow bug (when the hero receives zero movement speed). The bug is still possible to appear. Save often, please.

- Fixed small errors in texts (yeah, sure...).

- Added small cosmetic features.

- Deleted some unused triggers. That should decrease loading time, but only a bit.
- Removed some leaks.



Campaign menu music plays correctly now.


1. Abilities

- Fixed Soul Ravage ability in chapter 2.
- Leech Hunter and Tremor now require the 3rd hero level.
2. General

- Fixed intro in the final chapter.
- Added a function to load chapters you've done before. It would be necessary not to start everything again after I release another patch.



1. Abilities

- Slightly changed stun duration calculation for Shadow Lance ability.
2. Optimizing

- Replaced 1000lv stun effect by 100 lv. It basically can decrease loading time.
- Increase INITIALIZATING MAP stage speed.
3.General

- Decreased difficulty borders in chapter 6 and 7.



1. Abilities

- Shadow Lance illusion becomes blurry during attacks. Each blow decreases the illusion's lifetime.
- Leech Hunter decrease blurring efficiency. Cursed attackers can't decrease Shadow Lance illusion's lifetime at full power.
- Shadow Blind wave increases Shadow Lance illusion's lifetime
- Shadow Lance invisibility effect decreases chance of gaining Mentor Power or decreasing Shadow Lance penalty.
2. General

- Fixed thefinal battle cinematic camera in chapter 2.
3. Optimizing

- Did some tries to decrease loading time more.
4. Items

- Cursed Stiletto should work correctly now.



1. General

- Fixed Repair Kit Horse health in chapter 1. Health is comparable with damage boost for testing version.
- Fire area damage is fixed while moving Repair Kit Horse to the bridge.



1. General

- Fixed some insignificant problems with chapter 8.
- Chapter I became easier. Added some potion drop. Secrets are marked, but only in chapter 1.
- Chapter I final boss spell damage is decreased.
- Main hero total health is increased.



1. Items

- Mana Potion restores Mentor Power, but its amount depends on the difficulty.
2. General

- Don't need to download both campaigns anymore. Game gives you an option to select difficulty at the beginning of a chapter.
- Final bosses of chapters 1 and 2 were rebalanced.
- Fixed problem with doodads in the chapter 1.
- Every chapter has a timer which increases boss attack power after expiring. You may see how long it is left in Quest Book.
- Fixed blurring bug in chapter 3.
3. Easy Difficulty

- Hero gains + 650 health points, + 200 to mana points, + 15 attack power, 2 hp/sec, 1mp/sec bonuses.
- Gathering potions is limited to 25.
4.Units

- Cooldown of healing ability for Troll Witchdoctor was increased, and healing done is decreased.
- Cooldown of healing ability for Goblin Medic was increased.
5. Abilities

- Adamant Power: While under Adamant Power, your Shadow Lance illusion gets immunity to blurring.
- Adamant Power increases Shadow Lance illusion duration and removes penalty.
- Adamant Power cooldown is decreased to 30 sec.



1. Items

- Since your chance to decrease penalty level and regain Mentor Power point is 35 % while under Shadow Lance invisibility, Amplify Potion effect increases its chance by two times.
- Perfection item was nerfed. It was overpowered.
2. Abilities

- Adamant Power INFO shows correct information now.
3. General

- Chapter 7: Circle at the Poor's Area sewer entrance is hidden until you take the optional quest "Sealed Meteor" and activate the cinematic near the Magic Area entrance.
- Changes some attribute requiring conditions in chapter 6 and 7.
- Chapter 2 final boss gains constant 650 bonus total health points on NORMAL MODE.



1. Units

- Mountain Wolf illusion doesn't create a corpse anymore.
- Mountain Wolf chance to start cannibalize depends on Shadow Blind effect.
2. Abilities

- Cannibalize healing is decreased.
3. Item

- Mana Potion picking up bug is fixed on EASY MODE. For NORMAL MODE it works
- Potion limits for EASYMODE is fixed in chapters 6, 7, 8.
correctly.



1. Units

- Chapter 3 boss ability "Fire Rain" has a time delay on EASY MODE. Also, Fire Rain bullet hit area is shown (if you have proper abilities to see the casting area) for non - melee range.
- Chapter 3 boss scale is decreased while it is channeling "Fire Breath Volley" ability.
- Corrupted Treants in ch 5 are sharing damage with the boss. (Deals additional damage, if a treant has low mana.
- Chapter 8 final boss becomes transparent, while nvulnerable.
- Chapter 8 final boss was balanced.
- Chapter 7 final boss was balanced.
2. General

- Global change for mana regeneration. Now, the hero regenerates mana every 5 sec. Each 20 INT regains an additional mana point. MP5 Mana regeneration also depends on mana regen items. MP5 doesn't work during cinematics like EASY MODE MP1 regen. Also MP1 doesn't depend on mana regen items (it cause a large disbalance).
- Amplfy Potion buff description was changed.
- Using Shadow Lance while boss fight restores mana to boss, Amplify Potion decreases amount of restored mana.
- Chapter 4 optional quest "Invisible War" is improved. If you didn't complete this quest, then after the final battle is started, Alliance units will have 20 - 33 % of their total health. Also, it decreases healing for survivor Alliance units by 50 %.
- In Chapter 4 during final warzone is going on Alliance Forces wouldn't attack Brainwashing Ward anymore.
- Chapter 4: Attribute requiring is decreased.
- Chapter 6: Near the third village I added teleport circle. To activate teleporter which teleports you right to the first village and back, you need 10 energy.
- Chapter 7: The final boss stage 3 won't lock the camera anymore, except for the Adamant Power effect.
- Chapter 7: When the stage 3 final boss fight starts, all items from stage 2 will be returned to the hero.
- Decreased attribute requirement in chapter 8.
3. Items

- Amplify Potion effect decreases penalty gaining while using Shadow Lance.
- Since Mana Potion restores Mentor Power, the main hero may drink it even with full mana, but you can't drink it, if both the Mentor and the main hero have full mana.
- Satyr's Bow MP5 bonus cooperates with all mana regen items.
- Mechanical Dog in Chapter 6 is marked now.
- Leaf of Benediction III floating text appearance when you drink Amplify Potion shows correct information now.
4. Abilities

- Changed Bear Slam and Blizzard Rain damage in chapter 6.
- Chapter 5 final boss might summon organic Corrupted Living Treant instead of mechanical Corrupted Treant, but chance depends on Shadow Blind effect.
- Shadow Lance using restores less mana to the boss in ch 5.
- Decreases Wisp's heal in ch 5.
- Each Wisp's death slightly burns ch 5 boss mana, if the boss has either Leech Hunter effect, Shadow Blind effect or Tremor effect. Burning power depends on the effect's level.
- Chapter 6 Final boss would gain large damage if you use Shadow Revealing on its Shadow Lance illusion.
- Shadow Blind effect caused by chapter 7 final boss has a lesser duration. (15 sec. instead of 35 sec.)
- Mind Control removes all items from Tax Harvester while fighting boss in stage 2.
- Chapter 7 Final boss: Shadow Blind Wave damage done is decreased, casting time is increased.
- Improved Mind Control removes Shadow Blind effect from Tax Harveseters in 2nd stage while fighting final boss.
- Chapter 8 tactic was fixed. Tremor and Soul Ravage works correctly against it.
- Chapter 8 final boss ability Leech Hunter casts with delay.
5. Quests

- Optional quests in chapter 6 were balanced.
- Quest "Hero Feats" in chapter 6 marked as completed, if you choose non - cynical ending with Clarabella.
- In the optional quest "Elemental Equation" a shaman would help you to defeat Shackled Water Elementals. He decreases their life, and a random of 3 elementals would be destroyed during the final event start.



1.General

- Fixed a critical error when killing the dread lord in chapter 1.
- First dialog menu in chapter 1 shows correct text.



1.General

- Surrounding green fog is removed upon destroying a Hidden Chest.



1.General

- Chapter 2 contains more health potions and gold coins.
- Chapter 2: Successful INT checking during the murloc ambush event (after the mini game near the waterfall) gives you a Book of Experience.
2. Items

- Diadem of Smiting price was decreased.
3. Units

- Chapter 2 got some nerfing.



1.General

- Counting difficulty in chapter 4 works correctly now.
- Chapter 3's optional quest "Wolf Executioner" works correctly now.
- Chapter 3 optional quest "Dragon Omelette" can be correctly finished without spawning another goblin NPC.
- Chapter 3 timer is increased by 15 min.
- Chapter 3 chests contain more gold and potions.
2. Items

- Decreased price for Vampire Fang and Runic Sash items.
3. Abilities

- Shadow Lance bug in chapter 4 is fixed. The message isn't being shown anymore.



1.General

- Counting difficulty in chapter 4 works correctly now.
- Chapter 4 timer was increased by 20 min.
- Chapter 4 chests contain more gold and potions.
- The grammar mistakes in dialogues were fixed.
- Changed attribute requirements in some chapters.
2. Abilities

- Large fix for Lightning Charge ability:
- No more the bug getting slowed to zero speed.
- You still can't blink through obstacles, but you may use LC when obstacles are located behind you. It means calculation for obstacle detection was improved. Now it detects only obstacles in front of the caster.
3. Items

- Price for some items was changed.



1.General

- The grammar mistakes in dialogues were fixed in 7 and 8 chapters.



1.General

- Fixed camera distance in chapter 1.
2. Abilities

- Shadow Lance. After the Shadow lance illusion dies, the chance to create a new illusion with the penalty level within 4 - 6 seconds is increased. After the SL illusion's death, you should wait 4 - 6 seconds to avoid penalty.



1.General

- The quests with head collecting were fixed.



1.General

- Increase loot in some chests
2. Items
- Item upgrade prices were changed to adequate values.
- Book of Endurance gives + 12 HP, not + 20.



1.General

- Fixed some errors in texts.
- Mana regeneration is fixed.
- The chapter 1 boss blink ability cooldown is increased.
2. Abilities
- Added new ability Meditation: Restores health and mana, but it you can't restore more than 50 % of total health and 33 % of current mana, also the ability has own price. So use it wisely.



1.General

- Added some features in the chapter 1.
- Fixed some problems in the chapter 1.



1.General

- Slightly decrease the power of the chapter 1 boss.
- Increase Mana Orb appearing while boss fight.
- Some boss cinematics are able to be skipped.



1.General
- The chapter 6 now can be loaded.


1.General
- Some fixes in chapter 1.


1.General
- Decreases damage of some units in the chapter 1.
- The chapter 1 boss spell damage was decreased.
- Increases the hidden boss timer for each chapter.
- Mana Orbs are spawning more often while the boss fights go on.
2. Abilities

- Meditation decreases hidden timer by 30 sec. instead of 1 min.


1.General
- Decrease damage done caused by certain units in Chapter I.
2. Items

- Fixed the bug with the Cursed Stiletto reviving. Now the main hero wouldn’t lose passive Libram of Eternal Wisdom ability and Tremor Boost against bosses.
- Added an additional information in the Libram of Eternal Wisdom description.


1. Items
- Fixed the Orb of Farseer II and Orb of Farseer III bonuses of a gold income.


1. Items
- Diadem of Smiting now can be upgraded.
2. General

- Dialogues in the chapter 8 are slightly changed.
- Fixed bug with final boss in the chapter 7 after he felt from church's roof. He becomes unselected.
- Fixed the problem with the chapter 3 boss arena where you can fall from castle wall if staying close to balistas.

Most frequent questions you may ask

A: The character is standing on high ground. How can I increase camera height to see from afar?

Q: Choose the character and press (X), then (R). In the hero's info box you may increase camera height.


A: Shadow Lance music isn't playing during boss fights. How to make it play?

Q: Choose the character and press (X), then (R). There's an option to change variants of Shadow Lance music.


A: After loading, the game speed is too slow. What do I need to do?

Q: Choose the character and press (X), then (R). There's an option to change game speed (3 is standard). Just click to edit it. I faced this problem only once, but I decided to write this advice.


A: How to upgrade items and how to extract energy?

Q1: Put the item you wish to upgrade into an Altar of Power. The cost will appear as text. Select the Altar of Power and press (X). In some chapters, the Altar of Power would work only if you complete a special secondary quest.

Q2: To extract items, do the same thing, but put consumable items into the Altar of Power, such as books or runes.


A: I don't have enough potions. Have I missed something?

Q: Maybe, you skipped Hidden Chests which contain potions, books etc. You should look for a green concentrated fog which hides Hidden Chests. To reveal these chests, you need invisible detection abilities or items. Probably, you are also bad at avoiding damage that causes you to drink a lot of potions.


A: I found strange small sparkles during a boss fight. What is that?

Q: These are hidden Mana Orbs. You need to reveal them with invisible detection capabilities.


A: I can't beat this chapter. What am I doing wrong?
Q: Perhaps, your progress is bad. Try replaying either the previous or current chapter to gain better results. Also, look for secret chests which contain a lot of good stuff.


A: Something happened and my speed was set to zero. What should I do now?
Q: Yeah. I tried to eliminate this bug. It still appears somehow. The only way is to reload your previous saved game where you the bug hadn't occurred yet. Sad.


A: In some places, Leech Hunter, Shadow Revealing or Willpower Dominance show a wrong position of their cast point.
Q: Some places are just walkable destructible objects, which were lifted. The cursor only sees the terrain surface. For more accurate casting, put your cursor on the proper position, press the hotkey to target ability, then use the ability without moving the cursor.


A: Any bugged places here?

Q: You may face bugs during Chapter III boss fight and during Chapter IV in the final warzone.


A: Trying to press [ENTER] after initializing a map, but nothing happens.
Q: Press [ALT+F4], then [ESC] button. The cursor should appear then to be able to press OK.

Creator's commentary

Warning. Chapter 7 and Chapter 8 can be hard for you, because I hurried to finish the campaign and couldn't balance it well. I'll fix the difficulty later if be necessary. Remember, this map series is recommended to experienced players. There is a large difference between a bugged, unbalanced, impossible to complete event and "noobish" skills.

This project is just a "polygon", where I've learned all mistakes that I made during the creation process, because World Editor had a lot of underwater stones on the way. This knowledge baggage, I've got, would be then used in my next project - Shadowmancer II. If you liked this project, I will do the 2nd part. The scenario for it is ready, but it contains less dramatic moments while still keeping the atmosphere of Shadowmancer I.

SORRY for the bad music editing: I edited it to make it loop. My editing skills are terrible that any music maker would laugh hard.

SORRY for my "awesome" English: I have bought an English book, so I will improve my skills later for future projects.

ALSO: It's my FIRST project, don't judge too heavily.

Enjoy. Fruit Forest.
Contents

SHADOWMANCER v 1.4.3g (Campaign)

Reviews
A Void
Code: Haven't checked yet, it would probably don't matter much for single player campaigns. Terrain: It's normal, nothing too great or special about it. Standard game resources were used. Try using some custom models. Aesthetics: It felt kinda...
A Void
Code: Haven't checked yet, it would probably don't matter much for single player campaigns. Terrain: It's normal, nothing too great or special about it. Standard game resources were used. Try using some custom models. Aesthetics: It felt kinda...
Level 3
Joined
Jul 28, 2009
Messages
33
Hi there,

I like your map a lot. All the systems you implemented are very nice to discover. However I find the map very hard, there are not enough potions to find or buy and I think the ennemy debuffs are way too strong (like disarm, or the dmg and mana drain debufff)

Also I am currently stuck in the second part of chapter 2´s boss fight. Where am I supposed to blink/go? I cant find any clues...

Edit: Nevermind I found it ^^
 
Level 1
Joined
Oct 16, 2015
Messages
283
Problems i find with the map:

1)My speed. WHY is it so low bro? i run slightly faster than zombies while im supposed to be some kind of ninja that wields a sword with 2 hands (for more mobility). Honestly doesnt make any sense. Plus makes the overall feel of the game very slow combined with the big loading times and the cinematics that take so long.
2)Fog is cool when its done like in dota for example. but its not good when u actually find hard to look at the screen cause the screen is foggy.
To give you an example. If you know Tkok ORPG, that map in default has fog just like yours but it also has a -fog off command and 95% of the ppl always use -fog off. simply because it tiers your eyes, we are already half blind bro :)
3)Also i think STR is kind of underpowered compare to AGI, the only reason you would increase STR is because skill scaling, while beside skill scaling AGI itsself gives wayy more preferable bonusees.
 
Level 11
Joined
May 16, 2016
Messages
730
1)My speed. WHY is it so low bro? i run slightly faster than zombies while im supposed to be some kind of ninja that wields a sword with 2 hands (for more mobility). Honestly doesnt make any sense. Plus makes the overall feel of the game very slow combined with the big loading times and the cinematics that take so long.
Buy items for increasing the movement speed. Loading screen is the problem of large custom base. Cinematics are long because i made a count on the plot.
2)Fog is cool when its done like in dota for example. but its not good when u actually find hard to look at the screen cause the screen is foggy.
To give you an example. If you know Tkok ORPG, that map in default has fog just like yours but it also has a -fog off command and 95% of the ppl always use -fog off. simply because it tiers your eyes, we are already half blind bro :)
Good idea. After the new patch I'll add the system, but get ready to unnatural looked enviroment.
3)Also i think STR is kind of underpowered compare to AGI, the only reason you would increase STR is because skill scaling, while beside skill scaling AGI itsself gives wayy more preferable bonusees.
Can you explain with more details please?
 
Level 1
Joined
Oct 16, 2015
Messages
283
1)So you find it normal that every other enemy unite runs faster ?... (beside zombies with slight difference).

2)We will see i guess. I really dont want to ruin the game..
Btw maybe it possible to add a similar command for fog? -fog off/on.

3)STR gives: HP and HP regen and AGI gives: Attack speed/Damage/Armor

HP regen is so low that none is ever going to increase STR for HP regen as reason.
And the amount of HP given by STR cannot be compared to the bonuses AGI gives.
My point is that: AGI is way supperior than STR.
 
Level 11
Joined
May 16, 2016
Messages
730
My point is that: AGI is way supperior than STR.
Agreed. But the main Idea was to bound atrributes to the skills. The main contribution is spell parameters to be used by the hero and the secondary hero. But I'll think how to increase the value of STR.
1)So you find it normal that every other enemy unite runs faster ?... (beside zombies with slight difference).
It just a sign that regular troopers may kick a%% to the main hero. The game is hard especialy on the normal mode. The higher parameters of enemies are set intentionally.
Btw maybe it possible to add a similar command for fog? -fog off/on.
I'll add the command after the next patch. But on cinematics the fog will removed. I don't think itis so hard.
 
Level 1
Joined
Oct 16, 2015
Messages
283
1)How to increase the value of STR:
  • Higher HP bonus
  • Higher HP regen bonus
  • Reduce stun duration
  • Reduce Poison duration
OR different approaches such as:
  • Auto attack dmg based on STR instead of AGI.
  • Attack speed based on STR instead of AGI. (I think realistically more STR = Faster swings in general).
2)Modifications on AGI:
  • Chance to Crit
  • Chance to Evade
  • Movemenet Speed
  • Chance to block with weapon (lower against projectiles)
  • AGI no longer increases armor (armor only from items)
These are all suggestions by friend, im giving you ideas. You choose what to do. I can give suggestions for INT as well, if you want :)
 
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Level 11
Joined
May 16, 2016
Messages
730
  • Chance to Crit
  • Chance to Evade
  • Movemenet Speed
  • Chance to block with weapon (lower against projectiles)
I'm sorry but this all are set by item bonuses already, which increases evade, parry, move speed. I have a lot of items with such bonuses (all triggered). Critical Strike is a triggered technique which can be upped by using the runes.

Higher bonus HP bonus
Need a balance while taking Health bonus item and STR bonus. I set low contribution of STR because STR plays other role such as increase stun duration after the Shadow Lance, Tremor Damage, Lightning Charge damage.
Higher HP regen bonus
I'll increase next patch.
Reduce stun duration
In the chapter 2 you will gain Pain SUppression ability which removes stun and increase armor, but consumes 1 charge. Number of the charges depends on STR.
Reduce Poison duration
I have no poison here. Don't need to make the game harder.
OR different approaches such as:
To be fair the AGI doesn't give so large contribution. Armor value per agi point is low, attack speed only 1% per agi, 0.6 attack power for 1 agi point.
Anyway I'll add some of your suggestion after next patch. You may continue to play because there is the system which restores your progress after the new patch (don't need to open all chapters from the beginning)
 
Level 1
Joined
May 26, 2017
Messages
1
I just couldn't stand the awful English. Everything about it, from the menu music to the theme to the characters gave me a very 'edgy teenager' vibe. Mostly for the former reason, I can't bear to continue past the first chapter.
 
Level 11
Joined
May 16, 2016
Messages
730
VERSION 1.4.3h
1. Items
- Diadem of Smiting now can be upgraded.
2. General
- Dialogues in the chapter 8 are slightly changed.
- Fixed bug with final boss in the chapter 7 after he felt from church's roof. He becomes unselected.
- Fixed the problem with the chapter 3 boss arena where you can fall from castle wall if staying close to balistas.
 
Level 4
Joined
Aug 7, 2010
Messages
74
Fruit Forest. Campaign looks great, cant wait to play it and i know it will be good because it looks like it was spend very very much afford into this campaign, mentioning the loading time, it is completly normal to have such high loading times, big good maps need big loading screens. Dont agure to much with deepstrasz about it, because it really just is his personal flavour. He simply cant blaime you for having such long loading times. It is totally worth it to wait even 10 Minutes to play such an epic campaign.

When my PC got broken, i play on my old Laptop using 3-5 FPS while playing. MY personal flavour about this is very very patient so dont worry about this. Still you can reduce it greatly by removing unimportant, unseen areas of the map, as an suggestion.

Good luck in future and thanks for this campaign. Downloading right now.

PS: This discussion about the loading time made me log in into my account since a very very long time:cool:.
 
Level 34
Joined
Sep 19, 2011
Messages
2,119
How is Shadowmancer a "dynamic campaign"?

Even on the fastest pace setting gameplay is too slow - you could at least increase hero's move speed.

Bad quest and item descriptions ruined my playthrough (it's not understandable whether it's enough to spray just one wagon with acid and if my ring causes sandstorm every time).

Skill and boss mechanics are too complicated - everything that can't be told through gameplay and requires a full scale cinematic is too much. At the same time they fail to provide a varied gameplay.

It's quiet a problem in a community - almost every other map with complex systems becomes tedious and slow overcomplex mess.

I think with amount of time you invested you should really find someone to help you out with texts and try and rebalance the game, add pace to it, make it easier too maybe. Hopefully it will eventually turn out to be a great experience.

EDIT: at this point maybe you could just bumb hero's HP up and improve his movespeed. Call it easy mode and name normal "hard". Improving his sight distance can help out too since it will allow more tactical gameplay (player can get ready for the encounter).
 
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Level 3
Joined
Jul 29, 2015
Messages
42
Absolutely loved it! Such a challenge! The grammar might get annoying sometimes,but you get the point most of the times.

The only issues I had were the chests on the train level.Unselectable.But I destroyed them using a skill,so it went fine.
 
Level 2
Joined
Oct 15, 2011
Messages
19
I know it has been a long time, but I'm back to warcraft 3 and I'm playing your campaign right now. What to do with the wormsquash quest in chapter 1? I have no clue.
 
Level 1
Joined
Mar 23, 2014
Messages
1
That rpg is awesome, story, gameplay, secrets, e-eggs, 10/10

in the last chapter didn't get energy coz of meteor quest, but ALL secondary quests completed :/
 
Level 3
Joined
Nov 13, 2019
Messages
25
It took a lot of effort just to finish chapter 1 well now i'm starting chapter 4 now.. I can reach ch.4 because i already remember environment and location fo chest and enemy. Always reloading when i die that's taking time. Advice start with good equipment and try to complete the optional quest but make your character move faster to the final boss because it will powered up when timer in main quest is over and that's really bad.. I always manage to avoid even though i didn't kill all the beast in ch.3 Good Luck!!!
 
Level 7
Joined
Jul 17, 2020
Messages
156
First: everyone don't worry about lags they will fade away by time
Second:love your stuff like changing color and......
Third:the problem is i stuck at first chapter, come on it's to fucking hard i had to search for cheats on the internet and then i found out that i can't cheat so what i gonna do.....
 
Level 10
Joined
Feb 21, 2015
Messages
363
Awesome campaign so far. I can see that there was a lot of work put in on this project. However, the chapters are vast enough to make loading a chapter to what seems like an eternity. And that's Blizzard's fault, cuz the game's engine is 2 decades old, and you can only put so much in a campaign/map before crashing it completely, or make loading like a misery. I'm battling the boss of chapter one, after completing every side quest in normal difficulty. He's almost impossible to beat and loading when I die is not helping at all.
I'm gonna give this a 5/5 just for the effort that was put in it, even though it's starting to pain me in playing it and trying to enjoy it. I don't wanna redo chapter one in easy difficulty, would take years to finish..:goblin_cry:
 
Level 10
Joined
Feb 21, 2015
Messages
363
First: everyone don't worry about lags they will fade away by time
Second:love your stuff like changing color and......
Third:the problem is i stuck at first chapter, come on it's to fucking hard i had to search for cheats on the internet and then i found out that i can't cheat so what i gonna do.....
Likewise. I can't seem to defeat the first boss. Did you try playing on easy difficulty, and if it is any better?
Asking if it is worth a try on easy.
All I managed to do is fight him and reduce his health to 30%.

EDIT: Finally! After an epic struggle, I managed to defeat him! Yaay!
 

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