- Joined
- Aug 19, 2007
- Messages
- 1,380
, yes I remember you. You and some others gave me lots of feedback, is very helpfull!gonna follow this map, if u remember me i also helped u with ur augmentation warfare. thisll be my feedback post which ill edit when i find more stuff. when ive played enough ill review.

, yes I think this would be better too. Good point.-qwer hotkeys for ease of use
, never look at it actually, also find it annoying to edit and it not really worth the time (only place for a few lines).-upkeep info panel still contains irrelevant information
, never found this annoying, but okay I will try to fix it if I can find enough passive icons (without importing cause of filesize)-please for the love of good make passive abilities have passive icons
, can do after update. Although my 3 cents; I will not make it rich cause to keep it clear on the battlefield. And also not many obstructacles (is this spelled right?) so that armies can move easily through the map. No to much imported stuff, already have a hard time with the 8mb limit.-terrain needs more atmosphere; light fog, light wind, grass + rock doodads (found in UTM), destroyed buildings (illidan(evil)x has these), terrain height variation, critters etc.
, sorry not going to happen. The refinery models I found are ugly as **** and only take extra valuable mapspace (/kb) which I cannot spare.-vespene geysers are supposed to have an extractor built on top
, you do? I am not a modeler though, personally I find it adequate.-vespene geyser model lacks
, sry not a modeler-alot of buildings dont have origin attachment points. this is an easy fix
, the idea is to make workers viable against enemy building along with that other pillage like upgrade. But maybe not the effort ingame, I am open for suggestions to replace these upgrades with more usefull upgrades for workers.-what exactly is the point of the electronic pulse attack upgrade?
, I have ideas to add units or special buildings in the future, but biggest problem now is 8mb limit. Units already have lots of abilities; about every unit has one unique or several unique things. Although I agree about the upgrades and the amount of units/buildings.-techtree is too small/simple and more unique mechanics. need more abilities/units too
, thanks for spotting, I will fix this.-only Mass Cryocells and Fusion Plant need the Nuclear Pylon as a requirement
, for filesize reasons.-hellfury mech lacks a portrait
, abilities more original, how? Agree about the upgrades and energy.-abilities could be more original, and there should be more upgrades. also imo some units shud have abilities cost energy, so as to punish constant spamming of the ability
, okay will be fixed-chemical bot's walk anim speed is too fast. also its poison ability has an unfitting icon
, thanks for tip-radiator flees whilst attacked. theres a setting that stops fleeing
, debatable but I understand your point. I will look into the possibilities with the reincarnation ability.-wud be cool if zombies had a reincarnation-type ability. i dislike the paralyze ability; % chance abilities shud be left out of rts games as much as possible for obvious reasons
, lol, uh okay I will change it-infested marine ability has a retarded icon
, the mana is for a trigger reason-keeper has 10 mana for no reason. its rooted attack needs a buff OR its siege bonus needs to be 2.5x; right now it actually does less damage vs buildings

, ok will be fixed.-abomination has a tiny shadow, as does the broodmother
, well it does damage friendly troops too though, it is a bit of double edged sword. This makes it powerfull against enemy defense, but bad when covering your melee units.-i feel like the fire beast is too op; maybe lower its attack speed by a bit
, there is an invisible unit, the phantom. Also the new third race will have lots things with invisibility. I did the 'cnp' true sight cause it was also in starcraft 1 and well it is logical for towers to have it right? But I could add additional things like radar scan ofcourse.-theres no invisibility lulz, and imo detection shud be more varied like for the bionics (eg. marked target). wat about a radar scan ability or summon owl scout ability rather than the cnp generic true sight/detection ability?
, do you play v1.1? Otherwise the next update will certaintly have this fixed (I know I fixed this just dont know if the fix is already in v1.1)-the tentacles attached to buildings stay there after the building is destroyed
Thanks again for the detailed feedback post.