- Joined
- Jul 25, 2009
- Messages
- 3,091
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\NewDirtEXNofire.mdx
This doesn't do anything.
Using TempLoc for the location also doesn't do anything.
However attaching it to a unit still shows the special effect.
Excuse my language but what the fuck? I've never seen this bug before and it's extremely unsettling.
Edit: This doesn't work so it's not the custom model.
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
I'm checking if there's a broken trigger that runs on "A Unit Dies" since that's what these triggers run on. However I believe I've already done this check and found that in triggers where I assess damage using the position of a dying unit, the damage STILL works, the special effects just don't show up.
This doesn't do anything.
Using TempLoc for the location also doesn't do anything.
However attaching it to a unit still shows the special effect.
Excuse my language but what the fuck? I've never seen this bug before and it's extremely unsettling.
Edit: This doesn't work so it's not the custom model.
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
I'm checking if there's a broken trigger that runs on "A Unit Dies" since that's what these triggers run on. However I believe I've already done this check and found that in triggers where I assess damage using the position of a dying unit, the damage STILL works, the special effects just don't show up.