Hi guys, I have some spells which I cannot figure out how to make correctly, if anyone has any pointers please tell me.
1. Increased Damage Taken:
How exactly can you make Berserk a targetable spell, which has that attribute?
Alternatively, there is an event response called "Damage Taken" and I could potentially use that, except I cannot find a unit event called "unit takes damage"
2. Reduced Damage Taken from the Back
This is Rigwarl's spell from DotA; how exactly do you make this? I don't want something that gives you back life afterwards, because you could potentially take a 1000 damage hit and die before life is reinstated through trigger.
3. Updated Tooltip
An example of this would be Shadow Fiend's Necromastery from DotA. The tooltip would be updated everytime the Shadow Fiend stores a soul (At the bottom it would say "+xx bonus damage".
4. Shared Cooldown
Suppose I have spell A and B; if I cast spell A, spell B would also be on cooldown, and vice versa.
5. Multinstanceable channeling ability
Thanks guys.
1. Increased Damage Taken:
How exactly can you make Berserk a targetable spell, which has that attribute?
Alternatively, there is an event response called "Damage Taken" and I could potentially use that, except I cannot find a unit event called "unit takes damage"
2. Reduced Damage Taken from the Back
This is Rigwarl's spell from DotA; how exactly do you make this? I don't want something that gives you back life afterwards, because you could potentially take a 1000 damage hit and die before life is reinstated through trigger.
3. Updated Tooltip
An example of this would be Shadow Fiend's Necromastery from DotA. The tooltip would be updated everytime the Shadow Fiend stores a soul (At the bottom it would say "+xx bonus damage".
4. Shared Cooldown
Suppose I have spell A and B; if I cast spell A, spell B would also be on cooldown, and vice versa.
5. Multinstanceable channeling ability
Thanks guys.