- Joined
- Jul 10, 2011
- Messages
- 562
hey all
i colleceted all the questions i got during working on my map and now i want you to answer them xD
so here are the questions:
1. concerning the story of the main character (your hero) and the land youre in...would you prefer a summarized story of your past at the beginning whenever you start a new character or the possibility to find parts of your story (the past of your hero) and the story of the land for example in books or get the informations from certain npcs?
2. would you prefer a pre-alpha version release with just 3 of 5 cities finshed (at least finished to be playable) and not all heroes finished/playable etc. or a finished alpha version with everything possible in the finished version?
bugs, glitches, etc. will be in both versions....that version is planned to fix them xD (hopefully they arent there but id say its sure they will be there)
3. can you think of a neat way to show a personality value (good/evil) whenever the value is requested (dialog button clicked)? if yes, please explain it ;D i disliked all my ideas ^^
these 3 questions are the current ones ;D (will open a part 2 when ive got new questions ;D)
+rep for all useful answers.
thanks in advance
greetz clapto
i colleceted all the questions i got during working on my map and now i want you to answer them xD
so here are the questions:
1. concerning the story of the main character (your hero) and the land youre in...would you prefer a summarized story of your past at the beginning whenever you start a new character or the possibility to find parts of your story (the past of your hero) and the story of the land for example in books or get the informations from certain npcs?
2. would you prefer a pre-alpha version release with just 3 of 5 cities finshed (at least finished to be playable) and not all heroes finished/playable etc. or a finished alpha version with everything possible in the finished version?
bugs, glitches, etc. will be in both versions....that version is planned to fix them xD (hopefully they arent there but id say its sure they will be there)
3. can you think of a neat way to show a personality value (good/evil) whenever the value is requested (dialog button clicked)? if yes, please explain it ;D i disliked all my ideas ^^
these 3 questions are the current ones ;D (will open a part 2 when ive got new questions ;D)
+rep for all useful answers.
thanks in advance
greetz clapto