function SetDoodadAnimationBJ takes string animName, integer doodadID, real radius, location center returns nothing
call SetDoodadAnimation(GetLocationX(center), GetLocationY(center), radius, doodadID, false, animName, false)
endfunction
//===========================================================================
function SetDoodadAnimationRectBJ takes string animName, integer doodadID, rect r returns nothing
call SetDoodadAnimationRect(r, doodadID, animName, false)
endfunction
//===========================================================================
function AddUnitAnimationPropertiesBJ takes boolean add, string animProperties, unit whichUnit returns nothing
call AddUnitAnimationProperties(whichUnit, animProperties, add)
endfunction
function ResetUnitAnimation takes unit whichUnit returns nothing
call SetUnitAnimation(whichUnit, "stand")
endfunction