Set UI for custom race

Level 9
Joined
Jun 10, 2013
Messages
473
You can hard set a player's UI to a certain race before the game, but you can't change a UI in-game.

I suggest putting something in the game preview description about using NE if you plan to use the race. That way a player can choose it before going into the game.

I assume you want the other races to have their normal UI?

yes and btw this is my current race selection system:

  • Race Selection Setup
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Dialog - Change the title of Race_Dialog to Race Selection
      • Dialog - Create a dialog button for Race_Dialog labelled Play as the Treekin...
      • Set Race_Dialog_Buttons[0] = (Last created dialog Button)
      • Dialog - Create a dialog button for Race_Dialog labelled Play as origanlly c...
      • Set Race_Dialog_Buttons[1] = (Last created dialog Button)
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) controller) Equal to User
            • Then - Actions
              • Dialog - Show Race_Dialog for (Player((Integer A)))
            • Else - Actions
      • Trigger - Turn on Race Selection <gen>
  • Race Selection
    • Events
      • Dialog - A dialog button is clicked for Race_Dialog
    • Conditions
    • Actions
      • Set Temp_Integer_1 = (Player number of (Triggering player))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Race_Dialog_Buttons[0]
        • Then - Actions
          • Custom script: set bj_wantDestroyGroup = true
          • Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Or - Any (Conditions) are true
                    • Conditions
                      • ((Picked unit) is A peon-type unit) Equal to True
                • Then - Actions
                  • Unit - Replace (Picked unit) with a |cff008000Treant Gatherer|r using The old unit's relative life and mana
                  • Unit - Create 1 |cff008000Wisp|r for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Or - Any (Conditions) are true
                        • Conditions
                          • ((Picked unit) is A town-hall-type unit) Equal to True
                    • Then - Actions
                      • Unit - Replace (Picked unit) with a |cff008000Ancient Defender|r ( Tier 1 ) using The old unit's relative life and mana
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • Or - Any (Conditions) are true
                            • Conditions
                              • ((Picked unit) is Mechanical) Equal to True
                        • Then - Actions
                          • Unit - Remove (Picked unit) from the game
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • Or - Any (Conditions) are true
                                • Conditions
                                  • ((Picked unit) is Undead) Equal to True
                            • Then - Actions
                              • Unit - Replace (Picked unit) with a |cff008000Treant Gatherer|r using The old unit's relative life and mana
                              • Unit - Create 1 |cff008000Wisp|r for (Triggering player) at (Position of (Picked unit)) facing (Position of (Picked unit))
                              • Unit - Create 1 |cff008000Wisp|r for (Triggering player) at (Position of (Last created unit)) facing (Position of (Last created unit))
                              • Unit - Create 1 |cff008000Treant Gatherer|r for (Triggering player) at (Position of (Last created unit)) facing (Position of (Last created unit))
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • Or - Any (Conditions) are true
                                    • Conditions
                                      • (Unit-type of (Picked unit)) Equal to Paladin
                                • Then - Actions
                                  • Unit - Replace (Picked unit) with a |cff008000Keeper of the Forests|r using The new unit's max life and mana
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • Or - Any (Conditions) are true
                                        • Conditions
                                          • (Unit-type of (Picked unit)) Equal to Archmage
                                    • Then - Actions
                                      • Unit - Replace (Picked unit) with a |cff008000Arch Druid|r using The new unit's max life and mana
                                    • Else - Actions
                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        • If - Conditions
                                          • Or - Any (Conditions) are true
                                            • Conditions
                                              • (Unit-type of (Picked unit)) Equal to Mountain King
                                        • Then - Actions
                                          • Unit - Replace (Picked unit) with a |cff008000Avenger |r using The new unit's max life and mana
                                        • Else - Actions
                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            • If - Conditions
                                              • Or - Any (Conditions) are true
                                                • Conditions
                                                  • (Unit-type of (Picked unit)) Equal to Blood Mage
                                            • Then - Actions
                                              • Unit - Replace (Picked unit) with a |cff008000Huntress|r using The new unit's max life and mana
                                            • Else - Actions
                                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                • If - Conditions
                                                  • Or - Any (Conditions) are true
                                                    • Conditions
                                                      • (Unit-type of (Picked unit)) Equal to Death Knight
                                                • Then - Actions
                                                  • Unit - Replace (Picked unit) with a |cff008000Avenger |r using The new unit's max life and mana
                                                • Else - Actions
                                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                    • If - Conditions
                                                      • Or - Any (Conditions) are true
                                                        • Conditions
                                                          • (Unit-type of (Picked unit)) Equal to Lich
                                                    • Then - Actions
                                                      • Unit - Replace (Picked unit) with a |cff008000Keeper of the Forests|r using The new unit's max life and mana
                                                    • Else - Actions
                                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                        • If - Conditions
                                                          • Or - Any (Conditions) are true
                                                            • Conditions
                                                              • (Unit-type of (Picked unit)) Equal to Dreadlord
                                                        • Then - Actions
                                                          • Unit - Replace (Picked unit) with a |cff008000Arch Druid|r using The new unit's max life and mana
                                                        • Else - Actions
                                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                            • If - Conditions
                                                              • Or - Any (Conditions) are true
                                                                • Conditions
                                                                  • (Unit-type of (Picked unit)) Equal to Crypt Lord
                                                            • Then - Actions
                                                              • Unit - Replace (Picked unit) with a |cff008000Huntress|r using The new unit's max life and mana
                                                            • Else - Actions
                                                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                • If - Conditions
                                                                  • Or - Any (Conditions) are true
                                                                    • Conditions
                                                                      • (Unit-type of (Picked unit)) Equal to Blademaster
                                                                • Then - Actions
                                                                  • Unit - Replace (Picked unit) with a |cff008000Avenger |r using The new unit's max life and mana
                                                                • Else - Actions
                                                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                    • If - Conditions
                                                                      • Or - Any (Conditions) are true
                                                                        • Conditions
                                                                          • (Unit-type of (Picked unit)) Equal to Far Seer
                                                                    • Then - Actions
                                                                      • Unit - Replace (Picked unit) with a |cff008000Keeper of the Forests|r using The new unit's max life and mana
                                                                    • Else - Actions
                                                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                        • If - Conditions
                                                                          • Or - Any (Conditions) are true
                                                                            • Conditions
                                                                              • (Unit-type of (Picked unit)) Equal to Tauren Chieftain
                                                                        • Then - Actions
                                                                          • Unit - Replace (Picked unit) with a |cff008000Arch Druid|r using The new unit's max life and mana
                                                                        • Else - Actions
                                                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                            • If - Conditions
                                                                              • Or - Any (Conditions) are true
                                                                                • Conditions
                                                                                  • (Unit-type of (Picked unit)) Equal to Shadow Hunter
                                                                            • Then - Actions
                                                                              • Unit - Replace (Picked unit) with a |cff008000Huntress|r using The new unit's max life and mana
                                                                            • Else - Actions
                                                                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                • If - Conditions
                                                                                  • Or - Any (Conditions) are true
                                                                                    • Conditions
                                                                                      • (Unit-type of (Picked unit)) Equal to Keeper of the Grove
                                                                                • Then - Actions
                                                                                  • Unit - Replace (Picked unit) with a |cff008000Avenger |r using The new unit's max life and mana
                                                                                • Else - Actions
                                                                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                    • If - Conditions
                                                                                      • Or - Any (Conditions) are true
                                                                                        • Conditions
                                                                                          • (Unit-type of (Picked unit)) Equal to Priestess of the Moon
                                                                                    • Then - Actions
                                                                                      • Unit - Replace (Picked unit) with a |cff008000Keeper of the Forests|r using The new unit's max life and mana
                                                                                    • Else - Actions
                                                                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                        • If - Conditions
                                                                                          • Or - Any (Conditions) are true
                                                                                            • Conditions
                                                                                              • (Unit-type of (Picked unit)) Equal to Demon Hunter
                                                                                        • Then - Actions
                                                                                          • Unit - Replace (Picked unit) with a |cff008000Arch Druid|r using The new unit's max life and mana
                                                                                        • Else - Actions
                                                                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                            • If - Conditions
                                                                                              • Or - Any (Conditions) are true
                                                                                                • Conditions
                                                                                                  • (Unit-type of (Picked unit)) Equal to Warden
                                                                                            • Then - Actions
                                                                                              • Unit - Replace (Picked unit) with a |cff008000Huntress|r using The new unit's max life and mana
                                                                                            • Else - Actions
          • -------- change race to Race A --------
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to Race_Dialog_Buttons[1]
            • Then - Actions
              • Do nothing
            • Else - Actions
              • Do nothing
      • Dialog - Hide Race_Dialog for (Player(Temp_Integer_1))
 
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