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set specific attack animations by item

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Assuming the player can only acquire one of the animation change items at a time:
  • Acquire Throw Item
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to ThrowItem
    • Actions
      • Animation - Add the throw animation tag to (Hero manipulating item)
 
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