- Joined
- Oct 15, 2019
- Messages
- 66
Well met!
I got the chance to play this map. I haven't played a map with so many portals and cliffs. Most of the times feels like a turret/sunken custom game where the armies crushed in the middle in order to take the fountain. It's not a common 4v4 map, but I trully think this map is only for a 4v4. FFA doesn't make sense and 3v3 could be weird due to the last spawning position.
Overall I like the uniqueness. It's meant to be a map for longggg games. The amount of creeps I guess is correct. The variety of creeps is pretty good. The amount of gold mines I think it's perfect. More goldmines could make the game last too much.
What I think it feels weird (not wrong):

I got the chance to play this map. I haven't played a map with so many portals and cliffs. Most of the times feels like a turret/sunken custom game where the armies crushed in the middle in order to take the fountain. It's not a common 4v4 map, but I trully think this map is only for a 4v4. FFA doesn't make sense and 3v3 could be weird due to the last spawning position.
Overall I like the uniqueness. It's meant to be a map for longggg games. The amount of creeps I guess is correct. The variety of creeps is pretty good. The amount of gold mines I think it's perfect. More goldmines could make the game last too much.
What I think it feels weird (not wrong):
- There are many creep spots that don't drop items (only tomes).
- There is a creep spot (I think the one close to the gate) that drops a very unique item that I never seen before. Not sure if this item is balanced but it's pretty good as it summons 2 troll headhunters without consuming the item (just a big cooldown).
- It's all about narrow paths and cliffs, so the best thing to do is massing air units.
- Red creep camp in the middle (the fountain one) does not attack air units, and this map is mostly air battles. They cannot defend themselves.. so it makes it imbalanced a little bit.
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- There is a chance that a 4th player could spawn in the other site of the map. There is only one way to play this map. 3 players on the top left + another one in the other side of the gate, on the left side. Thats team 1. The team 2 should only spawn in the bottom right and the last player of its team in the other side of the gate, right side. If you make a 4v4 all A.I. game and restart the game a couple of times, you will see that spawn positions are not suitable. Check my attach files if you want.
