• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Sephiroth_VII Model Gallery

Status
Not open for further replies.
Level 15
Joined
Jun 10, 2007
Messages
389
Here are all the models I've ever finished in the order that I made them.
Faceoe.jpg

BABA.jpg

aaa.jpg

sandwormshot.jpg

Preview.jpg

04.jpg


From now on my WIP and finished models will be thrown in here.
 
Last edited:
Level 15
Joined
Jun 10, 2007
Messages
389
Update.

For which Engine - Unreal, Tho I wont be actually importing it into there (dont have Unreal) yet..
Current Polycount - 730 tris
Max Polycount - suffeciently low.
Texture Size - 512x1024
Description of background information on piece - Sci-fi freak lab that sucks out peoples life force to use as energy for the lab.
Where are you looking to receive criticism - Everything.
_________________________________________________
Wire Frame:
http://i161.photobucket.com/albums/t218/Sephiroth_VII_photos/0234.jpg

UV Map
checkes.jpg
UVW map.jpg
_______________________________________________
Fought with the UV editor today... :D
What file type do I make the texture? TGA?
 
Status
Not open for further replies.
Top