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what does the trigger do exactly? does itprevent a player from selecting the unit or does make the player from selecting the unit right now if he already has selected it?
Since GUI doesn't allow you to pick the Locust ability in the abilities' index.
For the deselection part krisserz suggested, you don't need a periodic event.
You can do this:
Trigger
Events
Map Initialization
Conditions
Actions
For each (IntegerA) from 1 to 12, do (Actions)
Loop - Actions
Trigger - Add to Trigger2 <gen> the event (Player - (Player(IntegerA)) selects a unit)
Trigger2
Events
Conditions
//Condition here
Actions
Selection - Remove (Triggering unit) from selection for (Triggering player)
This will deselect the unit you will try to select, when the first one (with the locust ability) will make your unit not targetable by any spell/attack; it will actually become ignored by any unit. You can't even display its health bar when you press Alt.
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