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Seal Runaway

Discussion in 'Map Development' started by D3zmodos, Mar 22, 2009.

  1. D3zmodos

    D3zmodos

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    Seal Runaway
    by D3zmodos

    General Info:
    This map started out as my first map around the beginning of 2008. I developed it a bit but then left it to move on to other more advanced things. Then recently I decided to continue with it seeing as I now understand and know far more than I did back then.

    About the project:
    I decided to put it here as I do not think it is good enough (yet) to take up space in the resource section and I am looking for suggestions and bugs as the amount of time I can use hosting it myself on battle.net is rather minimal. It is however, a fully functioning, playable map (which is why I am not entirely sure if I should be putting it here).

    About the map:
    Seal Runaway is similar to most "runaway" maps (what do you call them?) such as sheep tag or tree tag. However it has a twist, the hunter will switch places with the runner that it kills meaning that the hunter continuously changes throughout the game. So it follows the general objective of run from the chaser and chase the runner.

    Map download link:
    Seal Runaway 1.5b can be downloaded >>here<<.

    Please download and play it. All comments, suggestions, bugs or constructive criticism is welcome.:grin:
     
  2. bounty hunter2

    bounty hunter2

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    Hello, thanks on using the Map Development Forum.

    I suggest you add some screenshots of your map, to intrigue people to play it. You see, people such as myself won't bother downloading it until we see some pictures and make a first opinion on them.

    Thanks.
     
  3. Zelda.Alex

    Zelda.Alex

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    You added the General Info & About the Project but don't you think that you should add some more information about the map itself? I haven't played runaway map & i don't get what kind of map it is. Add some info & as bounty hunter2 said some screenshots also if you can.