1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Fill your cup and take your pick among the maps best suited for this year's Hive Cup. The 6th Melee Mapping Contest Poll is up!
    Dismiss Notice
  4. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  5. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Screenshots from Hunter

Discussion in 'Terrain & Level Design' started by BallisticTerrain, Apr 20, 2013.

  1. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Uploaded the full thread to modeling and animation, but thought some of the better screens would belong here too.
    These are screenshots from the map I use to test models for my project.
    All made by me in 3DS Max 10 and exported with NeoDex.

    1
    [​IMG]


    2
    [​IMG]


    3
    [​IMG]


    4
    [​IMG]
     
  2. Shapy

    Shapy

    Joined:
    Jan 7, 2010
    Messages:
    258
    Resources:
    0
    Resources:
    0
    i do like the models !

    just few suggestions:

    - terrain is to flat, you should make i a bit different higher/lower the terrain.
    - also u might can add some roots to the trees
    - the houses look basic might use some doodads to make them more unique. Like torches/barrels/ and stuff

    + rep for the good model work u did
     
  3. FRENGERS

    FRENGERS

    Joined:
    Aug 4, 2012
    Messages:
    970
    Resources:
    4
    Icons:
    3
    Maps:
    1
    Resources:
    4
    Where did you get the models?? Dammit cool ;0 ;0
     
  4. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,506
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    The terrains are great but if you are still open for improvements on your terrain.
    Here are some suggestions to make your terrain better:

    -The doodads and destructibles you used are very pretty but still the terrain is very flat. I suggest using Raise/Lower Tools to make different variations to the ground itself.

    -The terrain looks dry... sort of. I suggest mixing grass with dirt to make the ground a bit pretty because one tile just makes the terrain not that pretty.

    -I suggest not spamming doodads that much. Go for mixing tiles and putting doodads. That'll make it better.

    So far, thats my suggestion for your terrain.The terrain is pretty as I say but you can make it more by making the tiles not that dry and also making different variations to the ground. +2 REP for showing these!
     
  5. EmoBrother

    EmoBrother

    Joined:
    Dec 15, 2012
    Messages:
    559
    Resources:
    0
    Resources:
    0
    Oh man, these are cool
    ^.^
    + REP
     
  6. FRENGERS

    FRENGERS

    Joined:
    Aug 4, 2012
    Messages:
    970
    Resources:
    4
    Icons:
    3
    Maps:
    1
    Resources:
    4
    Agreed....
     
  7. Lordkoon

    Lordkoon

    Joined:
    Oct 6, 2008
    Messages:
    701
    Resources:
    0
    Resources:
    0
    The wooden stump texture on the first screenshot looks horribly unwrapped/stretched.
     
  8. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    You mean the one right up in front of your face?
    Yeah. Thats part of the bridge.
    You can't see it in game so I didn't deem it worthy enough to be fixed.
    I also found out that mdlvis was messing up my normals when converting to mdx, so several of the models here have messed up shading.
    Generally all of these are out of date.
    See my thread in the modeling and animation section for more up to date screens.