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Scars of War needs your help

Discussion in 'Idea Factory' started by Skar, Sep 23, 2010.

  1. Skar

    Skar

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    Hello everyone. Now that I finished some things for my map, I need some help to finish the next: the heroes. First of all, I don't need ideas for new heroes, what I need is ideas for new spells for the heroes listed below.


    I'm doing this because I want to remove all Blizzard spells from game and make all custom.

    And before you give one idea, please, play the map first. Try to give creative ideas, bring different skills, break the usual.

    If you want some example of what I need, check out these heroes: Sorceress, Shaman, Warden or Emerald Dragon. For separated skills, see Glaive Mistress -> Glaive Throw, Archmage -> Arcane Dome, Dragon Turtle -> Energy Store, etc.


    Link for my map: Scars of War


    Here is the list of heroes that I want to change:

    Heroes

    Dreadlord
    Pit Lord
    Skills: Carrion Swarm, Sleep.
    Completely rework? Maybe.


    Originaly designed to be a hero with powerfull attacks, I feel that Carrion Swarm doesn't fit his style. I want to replace it with another ofensive spell. Sleep fits his gameplay style, helps him to get close to the victim, but I am not satisfied with it too.[c]
    Skills: Tentacles (ultimate)
    Completely rework? not anymore.


    Thanks to sgtkratos, PL already has a new first and second skills, but he still needs an ultimate.
    [r]
    Mountain King
    [c]
    Sea Elemental
    [r]
    Skills: Storm Bolt.
    Completely rework? No.


    As I said, no more Blizzard spells. Don't forget he is a stunner/slower hero.
    [c]
    Skills: Crushing Wave, Water Prison.
    Completely rework? No.


    He is a water hero, that becomes stronger while on water, so I need 2 water spells, no passive, because his ultimate is passive and don't forget about the extra effect of his ultimate.








    If I like your idea you will recieve +rep and your name go to credit list.
     
    Last edited: Nov 2, 2010
  2. Boris_Spider

    Boris_Spider

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    Pit Lord

    Skin and Bone: The target non-hero unit is flayed and gutted alive, replaced with a skeleton which dies 3 sec later. (Maybe get mana cost to reflect the type of unit targeted. E.g. A knight costs more mana to S&B than a footy.) [Use some explode animation with it. ::D ]

    Blight: Basically opposite of dispel. The ground becomes blighted, all buffs within the area are removed, and all units are set to 10% or less of normal HP. Heroes are set at 75% or less. (Change the % to reflect the levels. Given values are just for reference of the max level.)

    Blood Harvest: Similar to the CL's Ultimate, except all nearby ground becomes blighted and nearby units are life drained and given to the Pit Lord. Note that the Pit Lord is channeling and can't move. Nearby units also suffer a movement speed, attack speed, and attack damage reduction.

    Ultimate: Croatoan ~ Infects a target unit with a nether-born virus, allowing the Pit Lord to control it. The infected unit has all previous abilities replaced with Contaminate, allowing it to contaminate other units. (The ability is melee) Heroes are immune.

    I'm not sure what kind of map you have, so buff/nerf/switch the abilities as needed.

    //\\oo//\\

    Edit: After playing, the suggestions for the Pit Lord still seem resonable, although Blight will need to be weaker to be realistic. The Pit Lord will have to be slow moving and attacking while his spell costs high. Croatoan should be nerfed to units 'killed' under the effect become contaminated.
     
    Last edited: Sep 23, 2010
  3. Skar

    Skar

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    Thanks Boris, but I have to say that Skin and Bone is really similar to Inner Demon from Puppet Master and Blood Harvest is similar to Big Bad Voodoo from Shadow Hunter.

    I will see what I can do about the others. Thanks again. ^^
     
  4. Boris_Spider

    Boris_Spider

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    That's fine, when I played, I played as a Dark General.

    What else, hmm...

    //\\0o//\\

    will post if I come up with something.
     
  5. Skar

    Skar

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    No problem, let me know if you think of something. ^^
     
  6. Boris_Spider

    Boris_Spider

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    How does this list sound? (The Dark General had 4 lvls for each ability, so I went ahead and applied the same here)

    Pit Lord:

    Blight: Basically opposite of dispel. The ground becomes blighted, all buffs within the area are removed, and all units (ally and enemy) are set to 75%/60%/40%/10% or less of normal HP. Heroes are set at 85%/80%/75%/70% or less. AoE:very-small/small/moderate/large
    ~If units/heroes have less health then they're unaffected.

    Croatoan Virus: Infects a target unit with a nether-born virus, allowing the Pit Lord to control it. The infected unit has all previous abilities replaced with Contaminate, allowing it to contaminate other units, be they ally or enemy. Contaminated units lose 1HP/2HP/4HP/8HP per sec. (like disease cloud, but activated not passive) Heroes are immune.

    Inception: (gives unit(s) the idea fighting is bad, turning them neutral) Note: Heroes Immune; allies also affected.
    ~lvl1: target unit 'decides' war is bad, becomes nuetral, and dies in 30 sec.
    ~lvl2: target unit and 2 nearby unit 'decide' war is bad, become neutral, and die 30 sec later. (chain lightning)
    ~lvl3: target unit and 5 nearby units become passive, and die 30 sec later. (chain lightning)
    ~lvl4: all units in area become passive and die 30 sec later. (like blizzard or earthquake)

    Ultimate: Into the Pit
    ~only 1 lvl, available at lvl 12.
    -requirements: 1000 gold; item called 'Scourge of the Legion'; death of the Pit Lord
    = ability explodes all minion (spawns) units on map and sets all heroes at 1% HP
    = spawns are delayed for 2 min.

    //\\oo//\\

    Edit:
    The abilities may seem OP, but since they affect both sides the benefits to your team are counteracted by 'side effects' so balance should be present. Demons are typically not trustworthy, powerful, and occupied with their own agenda. The idea behind the ultimate is that the player can make a contract with the demon to further their agenda, but demons require a price. Hence the gold (not mana) cost to the spell. The Pit Lord must also possess a certain artifact in order to perform his ultimate; the spell also destroys his body, forcing him to await resurrection. The Pit Lord is a universal nuker, the map being his pit.

    His ultimate turns the map into an arena [pit] of sorts for a short duration. Heroes vs. Heroes
     
    Last edited: Sep 27, 2010
  7. CyberDuelX16

    CyberDuelX16

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    For Sea Elemental:

    Surf (Instant Cast): Moves in (xx) in the targeted direction, dealing (xx) damage to any units in the way. (Extra Dmg, Range etc. on water OR can only be used in water)

    Maelstrom (Channeling): Creates a vortex in the selected area in water, all enemies are slowly pulled to the vortex at a rate of (xx), taking (xx) damage for (xx) seconds.

    Submurge (Instant Cast): Submurges in the water for (xx) seconds, healing (xx) health, when (xx) seconds is over, the Sea Elemental remerges dealing (xx) damage to all enemies in an (xx) AOE.
     
  8. Skar

    Skar

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    This ultimate makes me think a little. What about we make the Pit Lord with something like, everytime he kills someone, he stores the soul of the victim and he needs souls to use his second and ultimate spells? The first skill would be free, but may be stronger if he has souls stored.

    Submerge is a nice idea, but Nerubian Guardian already does something similar.

    I will change Pristess' ultimate to be similar to Maelstrom, but Surf would be a nice addition to him. I will think about that.

    Thank you guys. Feel free to post more ideas. ^^
     
  9. CyberDuelX16

    CyberDuelX16

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    Your Welcome ^^
     
  10. sgtkratos

    sgtkratos

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    Elementalist

    Int based hero (summoner) (ohh really XP)

    Elemental control: allowls the elementalist to use his own energi to summom the spirits of the elements. Level 1-4. The level of this skill determines the maximum number of elementals you can control (2/4/6/8).Passive.

    Summom Water Elemental (ranged): Level 1-4. Level 1: 1 water elemental; Level 2: 2 water elemental; Level 3: 1 Great water elemental (with frost armor); Level 4: 2 Great water elemental (with frost armor).

    Summom Fire Elemental (melee): Level 1-4. Level 1: 1 fire elemental; Level 2: 2 fire elemental; Level 3: 1 Great fire elemental (with imolation); Level 4: 2 Great fire elemental (with imolation).

    Summom Earth Elemental (melee): Level 1-4. Level 1: 1 earth elemental; Level 2: 2 earth elemental; Level 3: 1 Great earth elemental (with bash); Level 4: 2 Great earth elemental (with bash).

    Summom Wind Elemental (melee): Level 1-4. Level 1: 1 wind elemental; Level 2: 2 wind elemental; Level 3: 1 Great wind elemental (with critical strike); Level 4: 2 Great wind elemental (with critical strike).

    Summom Nature Elemental (ranged): Level 1-4. Level 1: 1 nature elemental; Level 2: 2 nature elemental; Level 3: 1 Great nature elemental (with poison sting); Level 4: 2 Great nature elemental (with poison sting).

    When you get "Elemental Control" you can choose one elemnet you've mastered to evolve "Great" to "Elder". Elders are stronger and have special abilities.

    Water: can cast a little frost nova.
    Fire: have a little ranged imolation
    Earth: can throw a boulder that stun
    Wind: have some dodge
    Nature: Have plage
     
    Last edited: Oct 3, 2010
  11. sgtkratos

    sgtkratos

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    Blacksmith

    Str based hero (stunner)

    Brutal strength: with the mighty strength of his arms the blacksmith have a chance to break the armor of his traget, reducing his defense to 0 for some seconds. Level 1-4. Passive. Leveling improves the chance.

    Earth wave: the blacksmith hits the ground causing a powerfull wave of stones pushing back everyone around him and stuning for some seconds. Level 1-4. Leveling improves the AoE and the time stunned.

    Hammer fall: blacksmith throws his hammer to the sky, making it fall with extreme power dealing damage and stuning in a short AoE. Level 1-4. Leveling improves the time stunned and the damage.

    Hammer storm: the blacksmith thrown an infinty of hammers to the sky, falling as a mortal rain of steel. Level 1-4. Leveling improves the damage and AoE.

    (Ult)Adrenalin Explosion: with the emotion of the battle the blacksmith's adrenalin explodes improving his damage, atack speed, defense, hp and sp regeneration. After this skill over the blacksmith will lose 75% HP, 100%SP, all his armor, will move slowly and can't use any iten during the effect and 1 min after. Level 1-4. Leveling improves the time of duration of the skill.
     
  12. Boris_Spider

    Boris_Spider

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    Sounds cool, but you can't get much stronger aside from increasing the time until spawns can begin again. You could start out with all heros at 50% HP and end up at 1% HP.

    //\\oo//\\
     
  13. Skar

    Skar

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    @sgtkratos
    Thanks for the ideas, but right now, I am not looking for new heroes ideas. ^^'

    No, in this case, the effect would be changed a little, specially the cost.
     
  14. sgtkratos

    sgtkratos

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    Pit Lord

    Cursed Blood: Makes all creeps inside an AoE drink his blood, making them much more stronger then normal creeps (like the red orcs).

    Rain of Inferno: Brings a great number of infernals from the sky dealing massive damage to a single target and making it burn for a while.

    Demonic Presence: Makes the image of the Pit Lord bring fear to all the enemies making them weaker as much as they come closer to him.

    Bring Darkness (ult): With all his demon power the pit Lord bring pure darkness to entire field, making all the horde creeps and heroes stronger an alliance creeps and heroes weaker. Also gives a chance of invernas fall from sky hitting enemies heroes.
     
  15. Arlach

    Arlach

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    Dreadlord

    Touch of Shadow: Enshrouds the target unit with a suffocating darkness, preventing all spell casting for several seconds, after the suffocating effect wears off the unit has a high miss chance as well as slowed attack and movement speed for a duration equal to the suffocation.


    Crushing grip: The grip of a dreadlord is powerful, disabling the target unit and slowly dragging it back to the dreadlord.


    Instill Fear: The gaze of dreadlord can instantly stop the mightiest of warriors in their tracks. (could possibly be an aoe, the effect modified by the distance from the dreadlord)


    Bloodthirst: Dreadlords relish in the spilled blood of others, when the dreadlord slays an enemy unit it receives a random buff.
     
  16. Skar

    Skar

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    I really liked the Cursed Blood, but not that much about the Rain of Inferno and Demonic Presence. I will replace his second spell by Cursed Blood, thanks.

    Would you mind if I make the Crushing Grip as a channeling spell that wears off if the unit takes damage (just to avoid it being crushed by others hero while comes closer to a tower)? In this case I will use it in place of Sleep. =)

    The Touch of Shadow sounds interesting, I will think about it a little. Thanks.
     
  17. sgtkratos

    sgtkratos

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    About PL, you could make one knock back that makes the unit explode several times while moving and makes a great explosion in the end. The skill can be used in your own allyes (allyes unit causes more damage) and give some bonus when the unit is under effect of cursed blood.

    This will cretainly make the enemies a little afraid to come close im XD
     
    Last edited: Nov 1, 2010
  18. Skar

    Skar

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    Really nice idea, dude, thanks a lot. I think now PL needs only an ultimate.

    +rep.
     
  19. 3LF

    3LF

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    Templar Mage:

    I mentioned it before, but extrapolating on the idea here, the orbs do cost mana (more like reduce the recovery because of how little they cost, but either way) to keep out, so it just seems like they should have some minor effect for being out. Maybe an attack damage/attack speed buff. Nothing huge, just something like 2/3/4/5 damage or so per orb.
     
  20. Skar

    Skar

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    Interesting, I will think about it. Thanks =)